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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Effects
GridView {
width: 400
height: 400
cellWidth: 200
cellHeight: 200
model: 3
Effect {
id: e0
property TextureInput tex: TextureInput {
texture: Texture { source: "../shared/maps/rgba.png" }
}
passes: Pass {
shaders: Shader {
stage: Shader.Fragment
shader: "custom_effect_simple_0.frag"
}
}
}
// now with the TextureInput set to enabled=false
Effect {
id: e1
property TextureInput tex: TextureInput {
enabled: false
texture: Texture { source: "../shared/maps/rgba.png" }
}
passes: Pass {
shaders: Shader {
stage: Shader.Fragment
shader: "custom_effect_simple_0.frag"
}
}
}
// enabled TextureInput but null texture in it
Effect {
id: e2
property TextureInput tex: TextureInput { }
passes: Pass {
shaders: Shader {
stage: Shader.Fragment
shader: "custom_effect_simple_0.frag"
}
}
}
delegate: PlainView {
effect: index == 0 ? e0 : index == 1 ? e1 : e2
}
}