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void MAIN()
{
vec4 c1 = texture(INPUT, INPUT_UV);
vec4 c2 = texture(pass1Result, INPUT_UV);
FRAGCOLOR = mix(c1, c2, 0.9);
}
void MAIN()
{
vec4 c1 = texture(INPUT, INPUT_UV);
vec4 c2 = texture(pass1Result, INPUT_UV);
FRAGCOLOR = mix(c1, c2, 0.9);
}