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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
void MAIN()
{
VERTEX.x += 0.5;
VERTEX.y -= 0.7 * FRAMEBUFFER_Y_UP;
POSITION = MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0);
}