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VARYING vec3 vNormal;
VARYING vec3 vViewVec;
void MAIN()
{
METALNESS = 0.0;
ROUGHNESS = 0.1;
FRESNEL_POWER = 5.0;
TRANSMISSION_FACTOR = 1.0;
THICKNESS_FACTOR = 10.0;
ATTENUATION_COLOR = vec3(1.0, 0.0, 0.0);
ATTENUATION_DISTANCE = 1.0;
IOR = 2.5;
}
void AMBIENT_LIGHT()
{
DIFFUSE += TOTAL_AMBIENT_COLOR;
}