Revision control

Copy as Markdown

void MAIN()
{
BASE_COLOR = vec4(1.0);
METALNESS = 0.0;
ROUGHNESS = 0.0;
TRANSMISSION_FACTOR = 1.0;
THICKNESS_FACTOR = 900.0;
IOR = 2.0;
FRESNEL_SCALE = 0.5;
FRESNEL_BIAS = 0.2;
DISPERSION = uDispersion;
}