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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick
Rectangle {
width: 600
height: 600
color: Qt.rgba(0, 0, 0, 1)
GridView {
id: grid
anchors.fill: parent
cellWidth: 300
cellHeight: 300
model: 4
delegate: View3D {
width: grid.cellWidth
height: grid.cellHeight
environment: SceneEnvironment {
clearColor: "#444845"
backgroundMode: SceneEnvironment.Color
}
camera: PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
eulerRotation.x: index == 0 ? 0 : index == 1 ? -20 : index == 2 ? -165 : -250
eulerRotation.y: index == 0 ? 0 : index == 1 ? 35 : index == 2 ? 150 : 190
}
DirectionalLight {
position: Qt.vector3d(-500, 500, -100)
ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
}
CubeMapTexture {
id: skyboxTexture
source: "../shared/maps/fishpond_bc1.ktx"
}
Model {
source: "#Cube"
position: camera.position
scale: Qt.vector3d(20, 20, 20)
materials: CustomMaterial {
property TextureInput skybox: TextureInput { texture: skyboxTexture }
cullMode: Material.FrontFaceCulling
shadingMode: CustomMaterial.Unshaded
vertexShader: "basicskybox.vert"
fragmentShader: "basicskybox.frag"
}
}
}
}
}