Revision control

Copy as Markdown

// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick
Rectangle {
id: perspective_camera
width: 800
height: 480
color: Qt.rgba(0, 0, 0, 1)
View3D {
id: layer
anchors.left: parent.left
anchors.leftMargin: parent.width * 0
width: parent.width * 1
anchors.top: parent.top
anchors.topMargin: parent.height * 0
height: parent.height * 1
environment: SceneEnvironment {
clearColor: Qt.rgba(0, 0, 0, 1)
aoDither: true
depthPrePassEnabled: true
}
camera: PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
clipFar: 5000
}
DirectionalLight {
id: light
shadowFactor: 10
}
Model {
id: cylinder
position: Qt.vector3d(-165.988, -128.46, 0)
source: "#Cylinder"
DefaultMaterial {
id: material
lighting: DefaultMaterial.FragmentLighting
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
}
materials: [material]
}
Model {
id: cylinder2
position: Qt.vector3d(55.7838, 116.872, 200)
source: "#Cylinder"
DefaultMaterial {
id: material_001
lighting: DefaultMaterial.FragmentLighting
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
}
materials: [material_001]
}
}
}