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// Copyright (C) 2026 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Helpers
Item {
width: 400
height: 400
View3D {
id: view3D
anchors.fill: parent
renderOverrides: View3D.DisableInternalPasses
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: "black" // Black environment
}
PerspectiveCamera {
position: Qt.vector3d(0, 0, 300)
}
DirectionalLight {}
// Test different texture formats
RenderPassTexture {
id: rgba16f
format: RenderPassTexture.RGBA16F
}
RenderPassTexture {
id: depth24
format: RenderPassTexture.Depth24Stencil8
}
RenderPass {
id: texturePass
materialMode: RenderPass.OriginalMaterial
clearColor: "darkBlue" // Distinctive clear color to prove pass is used
commands: [
ColorAttachment { target: rgba16f },
DepthTextureAttachment { target: depth24 }
]
}
SimpleQuadRenderer {
texture: Texture {
textureProvider: RenderOutputProvider {
textureSource: RenderOutputProvider.UserPassTexture
renderPass: texturePass
attachmentSelector: RenderOutputProvider.Attachment0
}
}
}
Model {
source: "#Sphere"
materials: PrincipledMaterial {
baseColor: "yellow"
metalness: 0.5
roughness: 0.3
}
}
}
}