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import QtQuick
import QtQuick3D
View3D {
id: view
objectName: "view"
anchors.centerIn: parent
width: 100
height: 100
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: "black"
}
OrthographicCamera { z: 600 }
DirectionalLight { }
Model {
id: model1
objectName: "model1"
materials: [
PrincipledMaterial {
baseColor: 'red'
lighting: PrincipledMaterial.NoLighting
}
]
scale: Qt.vector3d(10, 10, 10)
eulerRotation: Qt.vector3d(45, 0, 0)
pickable: true
}
}