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import QtQuick
import QtQuick3D
Window {
visible: true
width: 640; height: 480
Rectangle {
id: contentSource
visible: false
color: "red"
width: 256; height: 256
}
function changeToSourceItemBasedTexture() {
material.baseColorMap.sourceItem = contentSource;
}
Node {
id: scene
DirectionalLight { }
Model {
source: "#Cube"
scale: Qt.vector3d(2, 2, 2)
eulerRotation.x: 30
materials: PrincipledMaterial {
id: material
baseColorMap: Texture {
source: "qt_logo_rect.png"
}
}
}
}
View3D {
anchors.fill: parent
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: "black"
}
importScene: scene
PerspectiveCamera { z: 600 }
}
Window {
objectName: "window2"
visible: true
width: 320; height: 240
View3D {
anchors.fill: parent
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: "black"
}
importScene: scene
PerspectiveCamera { z: 600 }
}
}
Timer {
running: true
interval: 3000
repeat: false
onTriggered: changeToSourceItemBasedTexture()
}
}