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import QtQuick
import QtQuick3D
View3D {
width: 1024; height: 480
environment: SceneEnvironment {
clearColor: "#111"
backgroundMode: SceneEnvironment.Color
}
PerspectiveCamera {
z: 600
}
DirectionalLight {
eulerRotation.y: 90
}
DirectionalLight {
eulerRotation.y: -90
}
Node {
objectName: "left object"
x: -120
z: 400
eulerRotation.y: 10
Model {
source: "#Cube"
pickable: true
materials: DefaultMaterial {
diffuseMap: Texture {
sourceItem: BusyBox {
objectName: "left busybox"
layer.enabled: true
layer.textureSize: Qt.size(512, 512)
}
}
}
}
}
Node {
objectName: "right object"
x: 120
z: 400
eulerRotation.x: 35
eulerRotation.y: 5
Model {
source: "#Cube"
pickable: true
materials: DefaultMaterial {
diffuseMap: Texture {
sourceItem: BusyBox {
objectName: "right busybox"
layer.enabled: true
layer.textureSize: Qt.size(512, 512)
}
}
}
}
}
}