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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QTest>
#include <QSignalSpy>
#include <QScopedPointer>
#include <QtQuick3DParticles/private/qquick3dparticle_p.h>
#include <QtQuick3DParticles/private/qquick3dparticlemodelblendparticle_p.h>
class tst_QQuick3DParticleModelBlendParticle : public QObject
{
Q_OBJECT
private slots:
void testParticle();
void testParticleProperties();
};
void tst_QQuick3DParticleModelBlendParticle::testParticle()
{
QQuick3DParticleModelBlendParticle *particle = new QQuick3DParticleModelBlendParticle();
QCOMPARE(particle->delegate(), nullptr);
QCOMPARE(particle->endNode(), nullptr);
QCOMPARE(particle->modelBlendMode(), QQuick3DParticleModelBlendParticle::Explode);
QCOMPARE(particle->endTime(), 0);
QCOMPARE(particle->activationNode(), nullptr);
QCOMPARE(particle->emitMode(), QQuick3DParticleModelBlendParticle::Sequential);
QCOMPARE(particle->fadeInEffect(), QQuick3DParticle::FadeNone);
QCOMPARE(particle->fadeOutEffect(), QQuick3DParticle::FadeNone);
delete particle;
}
void tst_QQuick3DParticleModelBlendParticle::testParticleProperties()
{
QQuick3DParticleModelBlendParticle *particle = new QQuick3DParticleModelBlendParticle();
QQuick3DNode *node = new QQuick3DNode();
particle->setEndNode(node);
QCOMPARE(particle->endNode(), node);
particle->setModelBlendMode(QQuick3DParticleModelBlendParticle::Construct);
QCOMPARE(particle->modelBlendMode(), QQuick3DParticleModelBlendParticle::Construct);
particle->setEndTime(1000);
QCOMPARE(particle->endTime(), 1000);
particle->setActivationNode(node);
QCOMPARE(particle->activationNode(), node);
particle->setEmitMode(QQuick3DParticleModelBlendParticle::Random);
QCOMPARE(particle->emitMode(), QQuick3DParticleModelBlendParticle::Random);
particle->setFadeInEffect(QQuick3DParticle::FadeOpacity);
QCOMPARE(particle->fadeInEffect(), QQuick3DParticle::FadeOpacity);
particle->setFadeOutEffect(QQuick3DParticle::FadeOpacity);
QCOMPARE(particle->fadeOutEffect(), QQuick3DParticle::FadeOpacity);
delete node;
delete particle;
}
QTEST_APPLESS_MAIN(tst_QQuick3DParticleModelBlendParticle)
#include "tst_qquick3dparticlemodelblendparticle.moc"