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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QQUICK3DXRCONTROLLER_H
#define QQUICK3DXRCONTROLLER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DXr/qtquick3dxrglobal.h>
#include "qquick3dxrhandinput_p.h"
#include "qtquick3dxrglobal_p.h"
#include <QtQuick3D/private/qquick3dnode_p.h>
#include <QtQml/QQmlEngine>
QT_BEGIN_NAMESPACE
class QQuaternion;
class QQuick3DXrInputManager;
class Q_QUICK3DXR_EXPORT QQuick3DXrController : public QQuick3DNode
{
Q_OBJECT
Q_PROPERTY(Controller controller READ controller WRITE setController NOTIFY controllerChanged FINAL)
Q_PROPERTY(bool isActive READ isActive NOTIFY isActiveChanged FINAL)
Q_PROPERTY(HandPoseSpace poseSpace READ poseSpace WRITE setPoseSpace NOTIFY poseSpaceChanged FINAL)
Q_PROPERTY(QVector3D pokePosition READ pokePosition NOTIFY pokePositionChanged FINAL)
Q_PROPERTY(QList<QVector3D> jointPositions READ jointPositions NOTIFY jointPositionsChanged FINAL)
Q_PROPERTY(QList<QQuaternion> jointRotations READ jointRotations NOTIFY jointRotationsChanged FINAL)
QML_NAMED_ELEMENT(XrController)
QML_ADDED_IN_VERSION(6, 8)
public:
enum class Controller {
LeftController = uint(QtQuick3DXr::Controller::LeftController),
RightController = uint(QtQuick3DXr::Controller::RightController),
UnknownController = uint(QtQuick3DXr::Controller::UnknownController),
LeftHand = uint(QtQuick3DXr::Controller::LeftHand),
RightHand = uint(QtQuick3DXr::Controller::RightHand),
ControllerLeft = LeftController,
ControllerRight = RightController,
ControllerNone = UnknownController,
};
Q_ENUM(Controller)
enum class HandPoseSpace {
GripPose = uint(QtQuick3DXr::HandPoseSpace::GripPose),
AimPose = uint(QtQuick3DXr::HandPoseSpace::AimPose),
};
Q_ENUM(HandPoseSpace)
QQuick3DXrController();
Controller controller() const;
void setController(Controller newController);
QQuick3DXrHandInput *handInput() const;
HandPoseSpace poseSpace() const;
void setPoseSpace(HandPoseSpace newPoseSpace);
QVector3D pokePosition() const;
QList<QVector3D> jointPositions() const;
QList<QQuaternion> jointRotations() const;
bool isActive() const;
Q_SIGNALS:
void controllerChanged();
void actionMapperChanged();
void poseSpaceChanged();
void pokePositionChanged();
void jointPositionsChanged();
void jointRotationsChanged();
void jointDataUpdated();
void isActiveChanged();
private:
void setIsActive(bool isActive);
QPointer<QQuick3DXrInputManager> m_inputManager;
Controller m_controller = Controller::UnknownController;
QMetaObject::Connection m_isActiveConnection;
HandPoseSpace m_poseSpace = HandPoseSpace::AimPose;
QVector3D m_pokePosition;
bool m_isActive = false;
};
namespace QtQuick3DXr
{
QtQuick3DXr::Handedness handednessForController(QtQuick3DXr::Controller controller);
}
QT_END_NAMESPACE
#endif // QQUICK3DXRCONTROLLER_H