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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#version 440
layout(location = 0) out vec4 fragOutput0;
layout(location = 1) out vec4 fragOutput1;
layout(std140, binding = 0) uniform buf {
vec4 clearColor0;
vec4 clearColor1;
} ubuf;
void main()
{
fragOutput0 = ubuf.clearColor0;
fragOutput1 = ubuf.clearColor1;
}