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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Forward Declarations for custom material functions
// This is necessary since they are typically defined near main
#if QSSG_CUSTOM_MATERIAL_SPECULAR_PROCESSOR
void qt_specularLightProcessor(inout vec3 SPECULAR,
in vec3 LIGHT_COLOR,
in float LIGHT_ATTENUATION,
in float SHADOW_CONTRIB,
in vec3 FRESNEL_CONTRIB,
in vec3 TO_LIGHT_DIR,
in vec3 NORMAL,
in vec4 BASE_COLOR,
in float METALNESS,
in float ROUGHNESS,
in float SPECULAR_AMOUNT,
in vec3 VIEW_VECTOR
# if QSSG_CUSTOM_MATERIAL_SHARED_VARIABLES
, inout QT_SHARED_VARS qt_customShared);
# else
);
# endif
#endif // QSSG_CUSTOM_MATERIAL_SPECULAR_PROCESSOR
#if QSSG_CUSTOM_MATERIAL_DIRECTIONAL_LIGHT_PROCESSOR
void qt_directionalLightProcessor(inout vec3 DIFFUSE,
in vec3 LIGHT_COLOR,
in float SHADOW_CONTRIB,
in vec3 TO_LIGHT_DIR,
in vec3 NORMAL,
in vec4 BASE_COLOR,
in float METALNESS,
in float ROUGHNESS,
in vec3 VIEW_VECTOR
# if QSSG_CUSTOM_MATERIAL_SHARED_VARIABLES
, inout QT_SHARED_VARS qt_customShared);
# else
);
# endif
#endif // QSSG_CUSTOM_MATERIAL_DIRECTIONAL_LIGHT_PROCESSOR
#if QSSG_CUSTOM_MATERIAL_POINT_LIGHT_PROCESSOR
void qt_pointLightProcessor(inout vec3 DIFFUSE,
in vec3 LIGHT_COLOR,
in float LIGHT_ATTENUATION,
in float SHADOW_CONTRIB,
in vec3 TO_LIGHT_DIR,
in vec3 NORMAL,
in vec4 BASE_COLOR,
in float METALNESS,
in float ROUGHNESS,
in vec3 VIEW_VECTOR
# if QSSG_CUSTOM_MATERIAL_SHARED_VARIABLES
, inout QT_SHARED_VARS qt_customShared);
# else
);
# endif
#endif // QSSG_CUSTOM_MATERIAL_POINT_LIGHT_PROCESSOR
#if QSSG_CUSTOM_MATERIAL_SPOT_LIGHT_PROCESSOR
void qt_spotLightProcessor(inout vec3 DIFFUSE,
in vec3 LIGHT_COLOR,
in float LIGHT_ATTENUATION,
float SPOT_FACTOR,
in float SHADOW_CONTRIB,
in vec3 TO_LIGHT_DIR,
in vec3 NORMAL,
in vec4 BASE_COLOR,
in float METALNESS,
in float ROUGHNESS,
in vec3 VIEW_VECTOR
# if QSSG_CUSTOM_MATERIAL_SHARED_VARIABLES
, inout QT_SHARED_VARS qt_customShared);
# else
);
# endif
#endif // QSSG_CUSTOM_MATERIAL_SPOT_LIGHT_PROCESSOR