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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QSSGLIGHTMAPPER_P_H
#define QSSGLIGHTMAPPER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h>
#include <rhi/qrhi.h>
#include <ssg/qssglightmapper.h>
#include <QString>
QT_BEGIN_NAMESPACE
struct QSSGLightmapperPrivate;
struct QSSGBakedLightingModel;
class QSSGRhiContext;
class QSSGRenderer;
struct QSSGRenderModel;
class QOffscreenSurface;
class QSSGLightmapper
{
public:
enum class BakingStatus {
None,
Info,
Warning,
Error,
Cancelled,
Failed,
Complete
};
struct BakingControl {
bool cancelled = false;
};
/*
* Payload:
* int status (BakingStatus)
* string stage
* string message
* qint64 totalTimeRemaining (in ms)
* double totalProgress (Range 0 - 1)
*/
typedef std::function<void(const QVariantMap &payload, BakingControl*)> Callback;
QSSGLightmapper();
~QSSGLightmapper();
void reset();
bool setupLights(const QSSGRenderer &renderer);
void setOptions(const QSSGLightmapperOptions &options);
void setOutputCallback(Callback callback);
qsizetype add(const QSSGBakedLightingModel &model);
void setRhiBackend(QRhi::Implementation backend);
void setDenoiseOnly(bool value);
// NOTE: since add() contains references to objects in the
// running scene we need to call the functions in the following order:
// add(), run(), waitForInit().
// OpenGL requires a fallback surface created on the main thread to create the
// RHI object, so it is provided as a pointer.
void run(QOffscreenSurface *fallbackSurface);
// waitForInit() waits until all models have been processed and are therefore
// not referenced anymore and it is safe to go back to rendering the scene.
// This should be called after run(), otherwise it will be stuck in a deadlock.
void waitForInit();
private:
#ifdef QT_QUICK3D_HAS_LIGHTMAPPER
QSSGLightmapperPrivate *d = nullptr;
#endif
bool bake();
bool denoise();
};
QT_END_NAMESPACE
#endif