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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QSSGLIGHTMAPBAKER_P_H
#define QSSGLIGHTMAPBAKER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h>
#include <QtQuick3DRuntimeRender/private/qssglightmapper_p.h>
#include <QString>
QT_BEGIN_NAMESPACE
class QSSGLayerRenderData;
struct QSSGLightmapBakerPrivate;
class QSSGLightmapBaker
{
public:
enum class Status {
Preparing,
Running,
Baking,
Finished
};
struct Context {
struct Environment {
QSSGRhiContext *rhiCtx = nullptr;
QSSGRenderer *renderer = nullptr;
QSSGLightmapperOptions lmOptions;
} env;
struct Settings {
bool bakeRequested = false;
bool denoiseRequested = false;
bool quitWhenFinished = false;
} settings;
struct Callbacks {
QSSGLightmapper::Callback lightmapBakingOutput;
std::function<QVector<QSSGBakedLightingModel>()> modelsToBake;
std::function<void(bool)> triggerNewFrame;
std::function<void(bool)> setCurrentlyBaking;
} callbacks;
};
QSSGLightmapBaker(const Context &ctx);
~QSSGLightmapBaker();
Status process();
private:
#ifdef QT_QUICK3D_HAS_LIGHTMAPPER
QSSGLightmapBakerPrivate *d;
#endif
};
QT_END_NAMESPACE
#endif