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[
{
"Id": "fog",
"Name": "Godot Engine: Fog",
"QDocModule": "qtquick3d",
"QtUsage": "Used in the Qt Quick 3D module.",
"Files": "res/effectlib/fog.glsllib",
"Description": "Simple fog support.",
"Comment": "no relevant PURL or CPE found",
"License": "MIT License",
"LicenseId": "MIT",
"LicenseFile": "LICENSE.GODOT.txt",
"Copyright": ["Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.",
"Copyright (c) 2014-2022 Godot Engine contributors"]
},
{
"Id": "closest-point-on-triangle",
"Name": "closestPointOnTriangle",
"QDocModule": "qtquick3d",
"QtUsage": "Used in the Qt Quick 3D module.",
"Files": "rendererimpl/qssgrenderer_closest_point_p.h",
"Description": "Closest point on triangle algorithm from IntelĀ® Embree",
"DownloadLocation": "https://github.com/RenderKit/embree/blob/master/tutorials/common/math/closest_point.h",
"License": "Apache License Version 2.0",
"LicenseId": "Apache-2.0",
"Copyright": "Copyright 2009-2021 Intel Corporation"
},
{
"Id": "blue-noise-texture",
"Name": "Blue Noise Texture",
"QDocModule": "qtquick3d",
"QtUsage": "Blue noise texture used for shadow mapping",
"Files": "res/textures/blue_noise.png",
"Description": "A blue noise texture used for shadow mapping",
"Comment": "Generated blue noise texture distributed under CC0-1.0.",
"License": "Creative Commons Zero v1.0 Universal",
"LicenseId": "CC0-1.0",
"Copyright": "Public Domain (CC0-1.0)"
}
]