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// Copyright (C) 2008-2012 NVIDIA Corporation.
// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QSSGRHIQUADRENDERER_P_H
#define QSSGRHIQUADRENDERER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h>
QT_BEGIN_NAMESPACE
class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRhiQuadRenderer
{
public:
// The expected usage is one of the following:
// prepareQuad() + recordRenderQuadPass() right after each other (to record a full standalone renderpass, in the prepare phase)
// prepareQuad() in prepare phase, then recordRenderQuad() in render phase (to draw a quad within the main renderpass)
enum Flag {
UvCoords = 0x01,
DepthTest = 0x02,
DepthWrite = 0x04,
PremulBlend = 0x08,
RenderBehind = 0x10
};
Q_DECLARE_FLAGS(Flags, Flag)
void prepareQuad(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *maybeRub);
void recordRenderQuad(QSSGRhiContext *rhiCtx,
QSSGRhiGraphicsPipelineState *ps, QRhiShaderResourceBindings *srb,
QRhiRenderPassDescriptor *rpDesc, Flags flags);
void recordRenderQuadPass(QSSGRhiContext *rhiCtx,
QSSGRhiGraphicsPipelineState *ps, QRhiShaderResourceBindings *srb,
QRhiTextureRenderTarget *rt, Flags flags);
private:
void ensureBuffers(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *rub);
QSSGRhiBufferPtr m_vbuf;
QSSGRhiBufferPtr m_ibuf;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QSSGRhiQuadRenderer::Flags)
class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRhiCubeRenderer
{
public:
void prepareCube(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *maybeRub);
void recordRenderCube(QSSGRhiContext *rhiCtx,
QSSGRhiGraphicsPipelineState *ps, QRhiShaderResourceBindings *srb,
QRhiRenderPassDescriptor *rpDesc, QSSGRhiQuadRenderer::Flags flags);
private:
void ensureBuffers(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *rub);
QSSGRhiBufferPtr m_vbuf;
QSSGRhiBufferPtr m_ibuf;
};
QT_END_NAMESPACE
#endif