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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QQUICK3DMODELBLENDPARTICLE_H
#define QQUICK3DMODELBLENDPARTICLE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QColor>
#include <QVector4D>
#include <QMatrix4x4>
#include <QtQuick3DParticles/private/qquick3dparticle_p.h>
#include <QtQuick3DParticles/private/qquick3dparticlesystem_p.h>
#include <QtQuick3DParticles/private/qquick3dparticledata_p.h>
#include <QtQuick3D/private/qquick3dmodel_p.h>
#include <QtQuick3D/private/qquick3dgeometry_p.h>
QT_BEGIN_NAMESPACE
struct QSSGParticleBuffer;
class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleModelBlendParticle : public QQuick3DParticle
{
Q_OBJECT
Q_PROPERTY(QQmlComponent *delegate READ delegate WRITE setDelegate NOTIFY delegateChanged)
Q_PROPERTY(QQuick3DNode *endNode READ endNode WRITE setEndNode NOTIFY endNodeChanged)
Q_PROPERTY(ModelBlendMode modelBlendMode READ modelBlendMode WRITE setModelBlendMode NOTIFY modelBlendModeChanged)
Q_PROPERTY(int endTime READ endTime WRITE setEndTime NOTIFY endTimeChanged)
Q_PROPERTY(QQuick3DNode *activationNode READ activationNode WRITE setActivationNode NOTIFY activationNodeChanged)
Q_PROPERTY(ModelBlendEmitMode emitMode READ emitMode WRITE setEmitMode NOTIFY emitModeChanged)
QML_NAMED_ELEMENT(ModelBlendParticle3D)
QML_ADDED_IN_VERSION(6, 2)
public:
QQuick3DParticleModelBlendParticle(QQuick3DNode *parent = nullptr);
~QQuick3DParticleModelBlendParticle() override;
enum ModelBlendMode
{
Explode,
Construct,
Transfer
};
Q_ENUM(ModelBlendMode)
enum ModelBlendEmitMode
{
Sequential,
Random,
Activation
};
Q_ENUM(ModelBlendEmitMode)
QQmlComponent *delegate() const;
QQuick3DNode *endNode() const;
ModelBlendMode modelBlendMode() const;
int endTime() const;
QQuick3DNode *activationNode() const;
ModelBlendEmitMode emitMode() const;
public Q_SLOTS:
void setDelegate(QQmlComponent *setDelegate);
void setEndNode(QQuick3DNode *endNode);
void setEndTime(int endTime);
void setModelBlendMode(ModelBlendMode mode);
void setActivationNode(QQuick3DNode *activationNode);
void setEmitMode(ModelBlendEmitMode emitMode);
Q_SIGNALS:
void delegateChanged();
void blendFactorChanged();
void endNodeChanged();
void modelBlendModeChanged();
void endTimeChanged();
void activationNodeChanged();
void emitModeChanged();
protected:
void itemChange(ItemChange, const ItemChangeData &) override;
void reset() override;
bool lastParticle() const;
void doSetMaxAmount(int amount) override;
void componentComplete() override;
int nextCurrentIndex(const QQuick3DParticleEmitter *emitter) override;
void setParticleData(int particleIndex,
const QVector3D &position,
const QVector3D &rotation,
const QVector4D &color,
float size, float age);
QVector3D particleCenter(int particleIndex) const;
QVector3D particleEndPosition(int particleIndex) const;
QVector3D particleEndRotation(int particleIndex) const;
int randomIndex(int particleIndex);
void commitParticles()
{
markAllDirty();
update();
}
private:
friend class QQuick3DParticleSystem;
friend class QQuick3DParticleEmitter;
struct TriangleParticleData
{
QVector3D position;
QVector3D rotation;
QVector3D center;
QVector4D color;
float age = 0.0f;
float size = 1.0f;
int emitterIndex = -1;
};
struct PerEmitterData
{
int particleCount = 0;
int emitterIndex = -1;
const QQuick3DParticleEmitter *emitter = nullptr;
};
QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
void updateParticleBuffer(QSSGParticleBuffer *buffer, const QMatrix4x4 &sceneTransform);
void regenerate();
void updateParticles();
void handleEndNodeChanged();
PerEmitterData &perEmitterData(int emitterIndex);
QVector<TriangleParticleData> m_triangleParticleData;
QVector<QVector3D> m_centerData;
QHash<QByteArray, QMetaObject::Connection> m_connections;
QMap<const QQuick3DParticleEmitter *, PerEmitterData> m_perEmitterData;
QVector<int> m_randomParticles;
PerEmitterData n_noPerEmitterData;
int m_nextEmitterIndex = 0;
QQmlComponent *m_delegate = nullptr;
QQuick3DModel *m_model = nullptr;
QQuick3DGeometry *m_modelGeometry = nullptr;
QQuick3DNode *m_endNode = nullptr;
QVector3D m_endNodePosition;
QVector3D m_endNodeRotation;
QVector3D m_endNodeScale;
QMatrix4x4 m_endRotationMatrix;
int m_particleCount = 0;
ModelBlendMode m_modelBlendMode = Explode;
int m_endTime = 0;
bool m_dataChanged = true;
ModelBlendEmitMode m_emitMode = Sequential;
QQuick3DNode *m_activationNode = nullptr;
float m_maxTriangleRadius = 0.f;
};
QT_END_NAMESPACE
#endif