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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
ParticleSystem3D {
id: modelShapeSystem
ParticleEmitter3D {
id: modelShapeEmitter
shape: targetShape
velocity: modelShapeDirection
emitRate: 100
lifeSpanVariation: 100
lifeSpan: 4000
particle: modelShapeParticle
particleRotationVelocityVariation.x: 200
particleRotationVariation.z: 180
particleRotationVelocityVariation.y: 200
SpriteParticle3D {
id: modelShapeParticle
color: "#ffffff"
fadeInDuration: 1500
fadeOutDuration: 1500
particleScale: 2
maxAmount: 2000
VectorDirection3D {
id: modelShapeDirection
directionVariation.z: 2
direction.y: 2
directionVariation.x: 2
direction.z: 0
directionVariation.y: 2
}
}
particleRotationVelocityVariation.z: 200
particleEndScale: 1.5
particleRotationVariation.y: 180
particleRotationVariation.x: 180
}
ParticleModelShape3D {
id: targetShape
fill: false
delegate: Model {
source: "#Cube"
}
}
}