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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
ParticleSystem3D {
ParticleEmitter3D {
id: smokeEmitter
emitRate: 20
lifeSpan: 1500
lifeSpanVariation: 750
particle: smokeParticle
particleScale: 1
particleScaleVariation: 4
particleEndScale: 25
velocity: smokeDirection
VectorDirection3D {
id: smokeDirection
directionVariation.x: 10
directionVariation.y: 10
directionVariation.z: 10
direction.y: 75
}
SpriteParticle3D {
id: smokeParticle
color: "#ffffff"
maxAmount: 400
particleScale: 5
fadeInDuration: 3500
fadeOutDuration: 1250
sortMode: Particle3D.SortNewest
blendMode: SpriteParticle3D.SourceOver
billboard: true
sprite: smokeTexture
spriteSequence: spriteSequence
Texture {
id: smokeTexture
source: "smoke_sprite.png"
}
SpriteSequence3D {
id: spriteSequence
duration: 6000
frameCount: 15
}
}
}
ParticleEmitter3D {
id: sparkEmitter
emitRate: 10
lifeSpan: 800
lifeSpanVariation: 600
particle: sparkParticle
particleScaleVariation: 1
velocity: sparkDirection
depthBias: -100
VectorDirection3D {
id: sparkDirection
directionVariation.x: 25
directionVariation.y: 10
directionVariation.z: 25
direction.y: 60
}
SpriteParticle3D {
id: sparkParticle
color: "#ffffff"
maxAmount: 100
particleScale: 1
fadeOutEffect: Particle3D.FadeScale
sortMode: Particle3D.SortNewest
blendMode: SpriteParticle3D.Screen
billboard: true
sprite: sphereTexture
colorTable: colorTable
Texture {
id: sphereTexture
source: "sphere.png"
}
Texture {
id: colorTable
source: "colorTable.png"
}
}
}
ParticleEmitter3D {
id: fireEmitter
emitRate: 90
lifeSpan: 750
lifeSpanVariation: 100
particle: fireParticle
particleScale: 3
particleScaleVariation: 2
velocity: fireDirection
depthBias: -100
VectorDirection3D {
id: fireDirection
directionVariation.x: 10
directionVariation.z: 10
direction.y: 75
}
SpriteParticle3D {
id: fireParticle
maxAmount: 500
color: "#ffffff"
colorTable: colorTable2
sprite: sphereTexture
sortMode: Particle3D.SortNewest
fadeInEffect: Particle3D.FadeScale
fadeOutEffect: Particle3D.FadeOpacity
blendMode: SpriteParticle3D.Screen
billboard: true
Texture {
id: colorTable2
source: "color_table2.png"
}
}
}
Gravity3D {
id: sparkGravity
magnitude: 100
particles: sparkParticle
enabled: true
}
}