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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QSSG_GLSLSYMBOL_H
#define QSSG_GLSLSYMBOL_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DGlslParser/private/glsl_p.h>
#include <QString>
QT_BEGIN_NAMESPACE
namespace GLSL {
class Symbol;
class Scope;
class Q_QUICK3DGLSLPARSER_EXPORT Symbol
{
public:
Symbol(Scope *scope = nullptr);
virtual ~Symbol();
Scope *scope() const;
void setScope(Scope *scope);
QString name() const;
void setName(const QString &name);
virtual Scope *asScope() { return nullptr; }
virtual Struct *asStruct() { return nullptr; }
virtual Function *asFunction() { return nullptr; }
virtual Argument *asArgument() { return nullptr; }
virtual Block *asBlock() { return nullptr; }
virtual Variable *asVariable() { return nullptr; }
virtual OverloadSet *asOverloadSet() { return nullptr; }
virtual Namespace *asNamespace() { return nullptr; }
virtual const Type *type() const = 0;
private:
Scope *_scope;
QString _name;
};
class Q_QUICK3DGLSLPARSER_EXPORT Scope: public Symbol
{
public:
Scope(Scope *sscope = nullptr);
Symbol *lookup(const QString &name) const;
virtual QList<Symbol *> members() const;
virtual void add(Symbol *symbol) = 0;
virtual Symbol *find(const QString &name) const = 0;
Scope *asScope() override { return this; }
};
} // namespace GLSL
QT_END_NAMESPACE
#endif // QSSG_GLSLSYMBOL_H