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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#include "qssgscenedesc_p.h"
QT_BEGIN_NAMESPACE
bool QSSGSceneDesc::PropertyCall::set(QQuick3DObject &, const char *, const void *) { return false; }
bool QSSGSceneDesc::PropertyCall::get(const QQuick3DObject &, const void *[]) const { return false; }
static inline quint16 getNextNodeId(QSSGSceneDesc::Scene &scene)
{
/* root node uses the default value 0 */
return ++scene.nodeId;
}
void QSSGSceneDesc::addNode(QSSGSceneDesc::Node &parent, QSSGSceneDesc::Node &node)
{
Q_ASSERT(parent.scene);
node.scene = parent.scene;
node.id = getNextNodeId(*parent.scene);
if (QSSGRenderGraphObject::isResource(node.runtimeType) || node.nodeType == Node::Type::Mesh || node.nodeType == Node::Type::Skeleton)
node.scene->resources.push_back(&node);
else // Here goes nothing: kick all the resources out of the tree...
parent.children.push_back(&node);
}
void QSSGSceneDesc::addNode(QSSGSceneDesc::Scene &scene, QSSGSceneDesc::Node &node)
{
if (scene.root) {
addNode(*scene.root, node);
} else {
Q_ASSERT(node.id == 0);
node.scene = &scene;
scene.root = &node;
}
}
void QSSGSceneDesc::Scene::reset()
{
id.clear();
nodeId = 0;
root = nullptr;
resources.clear();
meshStorage.clear();
materialVariants.clear();
}
void QSSGSceneDesc::Scene::cleanup()
{
id.clear();
nodeId = 0;
// An import that failed before building anything leaves no root, and
// releasing such a scene has to be allowed
if (root) {
root->cleanupChildren();
delete root;
root = nullptr;
}
qDeleteAll(resources);
resources.clear();
for (auto *anim : std::as_const(animations)) {
for (auto *ch : std::as_const(anim->channels)) {
qDeleteAll(ch->keys);
ch->keys.clear();
delete ch;
}
delete anim;
}
animations.clear();
}
QMetaType QSSGSceneDesc::listViewMetaType()
{
return QMetaType::fromType<QSSGSceneDesc::ListView *>();
}
void QSSGSceneDesc::destructValue(QVariant &value)
{
if (!value.isValid())
return;
if (value.metaType() == QMetaType::fromType<QSSGSceneDesc::NodeList *>())
delete value.value<NodeList *>();
else if (value.metaType() == QMetaType::fromType<QSSGSceneDesc::ListView *>())
delete value.value<ListView *>();
// Non-pointer types are destructed by ~QVariant
else if ((value.metaType().flags() & QMetaType::TypeFlag::IsPointer)
// Mesh node will be deleted when cleaning up resources.
&& (value.metaType() != QMetaType::fromType<QSSGSceneDesc::Mesh *>())
// Referencing nodes will not be deleted here.
// They should be deleted in the node hierarchy or resources.
&& (value.metaType().id() != qMetaTypeId<QSSGSceneDesc::Node *>())) {
qWarning() << value.metaType().name() << " was not destroyed correctly.";
}
}
void QSSGSceneDesc::destructNode(Node &node)
{
for (auto *prop : std::as_const(node.properties))
delete prop;
// Not necessary to clear the list as long as we only call this from the destructor
}
QSSGSceneDesc::Node::~Node() { destructNode(*this); }
void QSSGSceneDesc::Node::cleanupChildren()
{
auto firstIt = children.begin();
auto lastIt = children.end();
for (auto it = firstIt; it != lastIt; ++it) {
Node *node = *it;
node->cleanupChildren();
delete node;
}
}
QSSGSceneDesc::Property *QSSGSceneDesc::setProperty(Node &node, const char *name, QVariant &&value)
{
Q_ASSERT(node.scene);
QSSGSceneDesc::Property *prop = new QSSGSceneDesc::Property;
prop->name = name;
prop->call = nullptr;
prop->value = value;
node.properties.push_back(prop);
return prop;
}
QSSGSceneDesc::Model::Model() : Node(Node::Type::Model, Node::RuntimeType::Model) {}
QSSGSceneDesc::Camera::Camera(RuntimeType rt) : Node(Node::Type::Camera, rt) {}
QSSGSceneDesc::Light::Light(RuntimeType rt) : Node(Node::Type::Light, rt) {}
QSSGSceneDesc::Skin::Skin() : Node(Node::Type::Skin, Node::RuntimeType::Skin) {}
QSSGSceneDesc::Skeleton::Skeleton() : Node(Node::Type::Skeleton, Node::RuntimeType::Skeleton) {}
QSSGSceneDesc::Joint::Joint() : Node(Node::Type::Joint, Node::RuntimeType::Joint) {}
QSSGSceneDesc::MorphTarget::MorphTarget() : Node(Node::Type::MorphTarget, Node::RuntimeType::MorphTarget) {}
QSSGSceneDesc::Instancing::Instancing() : Node(Node::Type::Instancing, Node::RuntimeType::ModelInstance) {}
QSSGSceneDesc::Material::Material(RuntimeType rt) : Node(Node::Type::Material, rt) {}
QSSGSceneDesc::Texture::Texture(RuntimeType rt, const QByteArray &name)
: Node(name, Node::Type::Texture, rt)
{
}
QSSGSceneDesc::TextureData::TextureData(const QByteArray &textureData, QSize size, const QByteArray &format, quint8 flags, QByteArray name)
: Node(name, Node::Type::Texture, RuntimeType::TextureData)
, data(textureData)
, sz(size)
, fmt(format)
, flgs(flags)
{}
QSSGSceneDesc::Mesh::Mesh(QByteArray name, qsizetype index)
: Node(name, Node::Type::Mesh, RuntimeType::Node)
, idx(index)
{}
QT_END_NAMESPACE