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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QSSG_RUNTIME_UTILITIES_H
#define QSSG_RUNTIME_UTILITIES_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DAssetUtils/private/qtquick3dassetutilsglobal_p.h>
#include <QtCore/qstring.h>
QT_BEGIN_NAMESPACE
class QQuick3DNode;
class QQuick3DObject;
class QObject;
namespace QSSGSceneDesc
{
struct Scene;
struct Node;
struct Property;
}
namespace QSSGRuntimeUtils
{
Q_QUICK3DASSETUTILS_EXPORT QQuick3DNode *createScene(QQuick3DNode &parent, const QSSGSceneDesc::Scene &scene, QSSGRuntimeObjectNameMap *objectMap = nullptr, QSSGRuntimeObjectTypeMap *typeMap = nullptr);
Q_QUICK3DASSETUTILS_EXPORT void createGraphObject(QSSGSceneDesc::Node &node, QQuick3DObject &parent, QString path, QSSGRuntimeObjectNameMap *objectMap = nullptr, QSSGRuntimeObjectTypeMap *typeMap = nullptr, bool traverseChildrenAndSetProperties = true);
Q_QUICK3DASSETUTILS_EXPORT void applyPropertyValue(const QSSGSceneDesc::Node *node, QObject *obj, QSSGSceneDesc::Property *property);
}
QT_END_NAMESPACE
#endif // QSSG_RUNTIME_UTILITIES_H