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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
// ![gbuffer pass]
RenderPass {
id: gbufferPass
clearColor: Qt.rgba(0.0, 0.0, 0.0, 0.0)
property alias layerMask: filter.layerMask
required property RenderPassTexture depthTexture
RenderPassTexture {
id: gbuffer0
format: RenderPassTexture.RGBA16F
// rgb: baseColor (linear), a: metalness
}
RenderPassTexture {
id: gbuffer1
format: RenderPassTexture.RGBA16F
// rgb: normal, a: roughness
}
RenderPassTexture {
id: gbuffer2
format: RenderPassTexture.RGBA16F
// rgb: emissive, a: ao/spare
}
commands: [
ColorAttachment { target: gbuffer0; name: "GBUFFER0" },
ColorAttachment { target: gbuffer1; name: "GBUFFER1" },
ColorAttachment { target: gbuffer2; name: "GBUFFER2" },
DepthTextureAttachment { target: gbufferPass.depthTexture },
RenderablesFilter {
id: filter
renderableTypes: RenderablesFilter.Opaque
}
]
materialMode: RenderPass.AugmentMaterial
augmentShader: "gbuffer_augment.glsl"
}
// ![gbuffer pass]