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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
import QtQuick3D
// qmllint disable missing-property
// Disabling missing-property because the targetMaterial property
// will either be a PrincipaledMaterial or SpecularGlossyMaterial
// but the shared properties are not part of the common base class
ScrollView {
id: rootView
required property Material targetMaterial
property bool specularGlossyMode: false
ScrollBar.horizontal.policy: ScrollBar.AlwaysOff
width: availableWidth
ColumnLayout {
width: rootView.availableWidth
MarkdownLabel {
text: `# Vertex Color
You can control the usage of the mesh vertex colors here.`
}
RowLayout {
Label {
text: "Enabled use the vertex color as base color for materials"
}
Switch {
checked: rootView.targetMaterial.vertexColorsEnabled
onCheckedChanged: {
rootView.targetMaterial.vertexColorsEnabled = checked
}
}
}
MarkdownLabel {
text: `# Vertex Color as Mask
You can defines the vertex color channels used as the specifies mask.`
}
RowLayout {
Label {
text: "Enabled use the vertex color as mask for materials"
}
Switch {
id: vertexColorMaskSwitch
checked: rootView.targetMaterial.vertexColorsMaskEnabled
onCheckedChanged: {
rootView.targetMaterial.vertexColorsMaskEnabled = checked
}
}
}
MarkdownLabel {
enabled: vertexColorMaskSwitch.checked
text: `## Vertex Color Red Channel Mask Flags
You can add flags to the vertex color red channel mask to get used as the specifies mask.`
}
VertexColorMaskFlagsControl {
enabled: vertexColorMaskSwitch.checked
specularGlossyMode: rootView.specularGlossyMode
onSpecularGlossyMaterialMaskChanged: {
rootView.targetMaterial.vertexColorRedMask = specularGlossyMaterialMask
}
onPrincipledMaterialMaskChanged: {
rootView.targetMaterial.vertexColorRedMask = principledMaterialMask
}
}
MarkdownLabel {
enabled: vertexColorMaskSwitch.checked
text: `## Vertex Color Green Channel Mask Flags
You can add flags to the vertex color green channel mask to get used as the specifies mask.`
}
VertexColorMaskFlagsControl {
enabled: vertexColorMaskSwitch.checked
specularGlossyMode: rootView.specularGlossyMode
onSpecularGlossyMaterialMaskChanged: {
rootView.targetMaterial.vertexColorGreenMask = specularGlossyMaterialMask
}
onPrincipledMaterialMaskChanged: {
rootView.targetMaterial.vertexColorGreenMask = principledMaterialMask
}
}
MarkdownLabel {
enabled: vertexColorMaskSwitch.checked
text: `## Vertex Color Blue Channel Mask Flags
You can add flags to the vertex color blue channel mask to get used as the specifies mask.`
}
VertexColorMaskFlagsControl {
enabled: vertexColorMaskSwitch.checked
specularGlossyMode: rootView.specularGlossyMode
onSpecularGlossyMaterialMaskChanged: {
rootView.targetMaterial.vertexColorBlueMask = specularGlossyMaterialMask
}
onPrincipledMaterialMaskChanged: {
rootView.targetMaterial.vertexColorBlueMask = principledMaterialMask
}
}
MarkdownLabel {
enabled: vertexColorMaskSwitch.checked
text: `## Vertex Color Alpha Channel Mask Flags
You can add flags to the vertex color alpha channel mask to get used as the specifies mask.`
}
VertexColorMaskFlagsControl {
enabled: vertexColorMaskSwitch.checked
specularGlossyMode: rootView.specularGlossyMode
onSpecularGlossyMaterialMaskChanged: {
rootView.targetMaterial.vertexColorAlphaMask = specularGlossyMaterialMask
}
onPrincipledMaterialMaskChanged: {
rootView.targetMaterial.vertexColorAlphaMask = principledMaterialMask
}
}
}
}
// qmllint enable missing-property