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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
void MAIN()
{
VERTEX.y += sin(uTime * 4.0 + 50.0*VERTEX.x) * uAmplitude;
POSITION = MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0);
}