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// Copyright (C) 2026 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.SpatialAudio
import QtQuick3D.Helpers
import QtMultimedia
Window {
visible: true
width: 640
height: 480
title: "Quick3d Spatial Audio Test"
View3D {
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "black"
backgroundMode: SceneEnvironment.SkyBox
lightProbe: Texture {
textureData: ProceduralSkyTextureData {}
}
}
AudioEngine {
id: engine
distanceScale: 100 // 1 - 1 meter
masterVolume: 1
outputDevice: mediaDevices.defaultAudioOutput
}
MediaDevices {
id: mediaDevices
}
DirectionalLight {}
PerspectiveCamera {
id: camera
clipNear: 0.1
position: Qt.vector3d(200, 0, 0)
AudioListener {
}
}
Model {
id: soundNode
// This position should be reflected in the audio
position: Qt.vector3d(200, 0, -5)
source: "#Sphere"
scale: Qt.vector3d(0.01, 0.01, 0.01)
materials: PrincipledMaterial {}
SpatialSound {
source: "nokia-tune.mp3"
loops: -1
volume: 1
}
}
WasdController {
controlledObject: camera
speed: 0.01
}
}
}