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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only
#ifndef QQUICK3DAMBIENTSOUND_H
#define QQUICK3DAMBIENTSOUND_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3D/private/qquick3dnode_p.h>
#include <QtCore/qurl.h>
#include <QtGui/qvector3d.h>
QT_BEGIN_NAMESPACE
class QAmbientSound;
class QQuick3DAmbientSound : public QObject
{
Q_OBJECT
Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
Q_PROPERTY(float volume READ volume WRITE setVolume NOTIFY volumeChanged)
Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopsChanged)
Q_PROPERTY(bool autoPlay READ autoPlay WRITE setAutoPlay NOTIFY autoPlayChanged)
QML_NAMED_ELEMENT(AmbientSound)
public:
QQuick3DAmbientSound();
~QQuick3DAmbientSound() override;
void setSource(const QUrl &source);
QUrl source() const;
void setVolume(float volume);
float volume() const;
enum Loops
{
Infinite = -1,
Once = 1
};
Q_ENUM(Loops)
int loops() const;
void setLoops(int loops);
bool autoPlay() const;
void setAutoPlay(bool autoPlay);
public Q_SLOTS:
void play();
void pause();
void stop();
Q_SIGNALS:
void sourceChanged();
void volumeChanged();
void loopsChanged();
void autoPlayChanged();
private:
QAmbientSound *m_sound = nullptr;
};
QT_END_NAMESPACE
#endif