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void MAIN()
{
NORMAL = vec3(0.0, 0.0, 1.0);
if (isColumn)
NORMAL.z = 1.0;
POSITION = MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0);
}
void MAIN()
{
NORMAL = vec3(0.0, 0.0, 1.0);
if (isColumn)
NORMAL.z = 1.0;
POSITION = MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0);
}