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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef SCATTERDATAMODIFIER_H
#define SCATTERDATAMODIFIER_H
#include <QtGraphs/qabstract3dseries.h>
#include <QtGraphsWidgets/q3dscatterwidgetitem.h>
class ScatterDataModifier : public QObject
{
Q_OBJECT
enum InputState : unsigned short { StateNormal = 0, StateDraggingX, StateDraggingZ, StateDraggingY };
public:
Q_DISABLE_COPY_MOVE(ScatterDataModifier)
explicit ScatterDataModifier(Q3DScatterWidgetItem *scatter, QObject *parent);
~ScatterDataModifier() override;
void addData();
public Q_SLOTS:
void setBackgroundVisible(int visible);
void setGridVisible(int visible);
void setSmoothDots(int smooth);
void changePresetCamera();
void toggleItemCount();
void toggleRanges();
void adjustMinimumRange(float range);
void adjustMaximumRange(float range);
void changeStyle(int style);
void changeTheme(int theme);
void changeShadowQuality(int quality);
void shadowQualityUpdatedByVisual(QtGraphs3D::ShadowQuality shadowQuality);
void handleElementSelected(QtGraphs3D::ElementType type);
void handleAxisDragging(QVector2D delta);
Q_SIGNALS:
void backgroundVisibleChanged(bool visible);
void gridVisibleChanged(bool visible);
void shadowQualityChanged(int quality);
private:
QVector3D randVector();
Q3DScatterWidgetItem *m_graph = nullptr;
QAbstract3DSeries::Mesh m_style = QAbstract3DSeries::Mesh::Sphere;
bool m_smooth = true;
int m_itemCount;
float m_curveDivider;
bool m_autoAdjust = true;
InputState m_state = StateNormal;
float m_dragSpeedModifier = 15.f;
};
#endif