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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef TEXTUREMATERIAL_P_H
#define TEXTUREMATERIAL_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qsgtexturematerial.h"
#include <private/qtquickglobal_p.h>
QT_BEGIN_NAMESPACE
class Q_QUICK_EXPORT QSGOpaqueTextureMaterialRhiShader : public QSGMaterialShader
{
public:
QSGOpaqueTextureMaterialRhiShader(int viewCount);
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
};
class QSGTextureMaterialRhiShader : public QSGOpaqueTextureMaterialRhiShader
{
public:
QSGTextureMaterialRhiShader(int viewCount);
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
};
QT_END_NAMESPACE
#endif // QSGTEXTUREMATERIAL_P_H