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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QSGCURVEPROCESSOR_P_H
#define QSGCURVEPROCESSOR_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick/qtquickexports.h>
#include <QtQuick/private/qquadpath_p.h>
#include "qsgcurvestrokenode_p.h"
#include <QtCore/qloggingcategory.h>
QT_BEGIN_NAMESPACE
Q_DECLARE_LOGGING_CATEGORY(lcSGCurveProcessor);
class Q_QUICK_EXPORT QSGCurveProcessor
{
public:
typedef std::function<QVector3D(QVector2D)> uvForPointCallback;
typedef std::function<void(const std::array<QVector2D, 3> &,
const std::array<QVector2D, 3> &,
uvForPointCallback)> addTriangleCallback;
typedef std::function<void(const std::array<QVector2D, 3> &, // vertex coordinates
const std::array<QVector2D, 3> &, // start, control, end
const std::array<QVector2D, 3> &, // normals
const std::array<float, 3> &, // extrusions
QSGCurveStrokeNode::TriangleFlags)> addStrokeTriangleCallback;
static void processFill(const QQuadPath &path,
Qt::FillRule fillRule,
addTriangleCallback addTriangle);
static void processStroke(const QQuadPath &strokePath,
float miterLimit,
float penWidth,
bool cosmetic,
Qt::PenJoinStyle joinStyle,
Qt::PenCapStyle capStyle,
addStrokeTriangleCallback addTriangle,
int subdivisions = 3);
static bool solveOverlaps(QQuadPath &path);
static QList<std::pair<int, int>> findOverlappingCandidates(const QQuadPath &path);
static bool removeNestedSubpaths(QQuadPath &path);
static bool solveIntersections(QQuadPath &path, bool removeNestedPaths = true);
};
QT_END_NAMESPACE
#endif // QSGCURVEPROCESSOR_P_H