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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QSGSOFTWARECONTEXT_H
#define QSGSOFTWARECONTEXT_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qsgcontext_p.h>
#include <private/qsgadaptationlayer_p.h>
#include "qsgrendererinterface.h"
QT_BEGIN_NAMESPACE
class QSGSoftwareRenderContext : public QSGRenderContext
{
Q_OBJECT
public:
QSGSoftwareRenderContext(QSGContext *ctx);
void initializeIfNeeded();
void invalidate() override;
void renderNextFrame(QSGRenderer *renderer) override;
QSGTexture *createTexture(const QImage &image, uint flags = CreateTexture_Alpha) const override;
QSGRenderer *createRenderer(QSGRendererInterface::RenderMode) override;
int maxTextureSize() const override;
bool m_initialized;
QPainter *m_activePainter;
};
class QSGSoftwareContext : public QSGContext, public QSGRendererInterface
{
Q_OBJECT
public:
explicit QSGSoftwareContext(QObject *parent = nullptr);
QSGRenderContext *createRenderContext() override { return new QSGSoftwareRenderContext(this); }
QSGInternalRectangleNode *createInternalRectangleNode() override;
QSGInternalImageNode *createInternalImageNode(QSGRenderContext *renderContext) override;
QSGPainterNode *createPainterNode(QQuickPaintedItem *item) override;
QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, QSGTextNode::RenderType renderType) override;
QSGLayer *createLayer(QSGRenderContext *renderContext) override;
QSurfaceFormat defaultSurfaceFormat() const override;
QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext) override;
QSGRectangleNode *createRectangleNode() override;
QSGImageNode *createImageNode() override;
QSGNinePatchNode *createNinePatchNode() override;
#if QT_CONFIG(quick_sprite)
QSGSpriteNode *createSpriteNode() override;
#endif
QSGTextNode::RenderType processTextRenderType(QSGTextNode::RenderType renderType) override;
GraphicsApi graphicsApi() const override;
ShaderType shaderType() const override;
ShaderCompilationTypes shaderCompilationType() const override;
ShaderSourceTypes shaderSourceType() const override;
void *getResource(QQuickWindow *window, Resource resource) const override;
};
QT_END_NAMESPACE
#endif // QSGSOFTWARECONTEXT_H