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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QQUICKGRAPHICSINFO_P_H
#define QQUICKGRAPHICSINFO_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/qobject.h>
#include <QtCore/qpointer.h>
#include <QtQml/qqml.h>
#include <QtGui/qsurfaceformat.h>
#include <QtQuick/qsgrendererinterface.h>
#include <QtCore/private/qglobal_p.h>
QT_BEGIN_NAMESPACE
class QQuickItem;
class QQuickWindow;
class QQuickGraphicsInfo : public QObject
{
Q_OBJECT
Q_PROPERTY(GraphicsApi api READ api NOTIFY apiChanged FINAL)
Q_PROPERTY(ShaderType shaderType READ shaderType NOTIFY shaderTypeChanged FINAL)
Q_PROPERTY(ShaderCompilationType shaderCompilationType READ shaderCompilationType NOTIFY shaderCompilationTypeChanged FINAL)
Q_PROPERTY(ShaderSourceType shaderSourceType READ shaderSourceType NOTIFY shaderSourceTypeChanged FINAL)
Q_PROPERTY(int majorVersion READ majorVersion NOTIFY majorVersionChanged FINAL)
Q_PROPERTY(int minorVersion READ minorVersion NOTIFY minorVersionChanged FINAL)
Q_PROPERTY(OpenGLContextProfile profile READ profile NOTIFY profileChanged FINAL)
Q_PROPERTY(RenderableType renderableType READ renderableType NOTIFY renderableTypeChanged FINAL)
QML_NAMED_ELEMENT(GraphicsInfo)
QML_ADDED_IN_VERSION(2, 8)
QML_UNCREATABLE("GraphicsInfo is only available via attached properties.")
QML_ATTACHED(QQuickGraphicsInfo)
public:
enum GraphicsApi {
Unknown = QSGRendererInterface::Unknown,
Software = QSGRendererInterface::Software,
OpenVG = QSGRendererInterface::OpenVG,
OpenGL = QSGRendererInterface::OpenGL,
Direct3D11 = QSGRendererInterface::Direct3D11,
Vulkan = QSGRendererInterface::Vulkan,
Metal = QSGRendererInterface::Metal,
Null = QSGRendererInterface::Null,
Direct3D12 = QSGRendererInterface::Direct3D12,
OpenGLRhi = QSGRendererInterface::OpenGLRhi,
Direct3D11Rhi = QSGRendererInterface::Direct3D11Rhi,
VulkanRhi = QSGRendererInterface::VulkanRhi,
MetalRhi = QSGRendererInterface::MetalRhi,
NullRhi = QSGRendererInterface::NullRhi
};
Q_ENUM(GraphicsApi)
enum ShaderType {
UnknownShadingLanguage = QSGRendererInterface::UnknownShadingLanguage,
GLSL = QSGRendererInterface::GLSL,
HLSL = QSGRendererInterface::HLSL,
RhiShader = QSGRendererInterface::RhiShader
};
Q_ENUM(ShaderType)
enum ShaderCompilationType {
RuntimeCompilation = QSGRendererInterface::RuntimeCompilation,
OfflineCompilation = QSGRendererInterface::OfflineCompilation
};
Q_ENUM(ShaderCompilationType)
enum ShaderSourceType {
ShaderSourceString = QSGRendererInterface::ShaderSourceString,
ShaderSourceFile = QSGRendererInterface::ShaderSourceFile,
ShaderByteCode = QSGRendererInterface::ShaderByteCode
};
Q_ENUM(ShaderSourceType)
enum OpenGLContextProfile {
OpenGLNoProfile = QSurfaceFormat::NoProfile,
OpenGLCoreProfile = QSurfaceFormat::CoreProfile,
OpenGLCompatibilityProfile = QSurfaceFormat::CompatibilityProfile
};
Q_ENUM(OpenGLContextProfile)
enum RenderableType {
SurfaceFormatUnspecified = QSurfaceFormat::DefaultRenderableType,
SurfaceFormatOpenGL = QSurfaceFormat::OpenGL,
SurfaceFormatOpenGLES = QSurfaceFormat::OpenGLES
};
Q_ENUM(RenderableType)
QQuickGraphicsInfo(QQuickItem *item = nullptr);
QQuickGraphicsInfo(QQuickWindow *window);
static QQuickGraphicsInfo *qmlAttachedProperties(QObject *object);
GraphicsApi api() const { return m_api; }
ShaderType shaderType() const { return m_shaderType; }
ShaderCompilationType shaderCompilationType() const { return m_shaderCompilationType; }
ShaderSourceType shaderSourceType() const { return m_shaderSourceType; }
int majorVersion() const { return m_majorVersion; }
int minorVersion() const { return m_minorVersion; }
OpenGLContextProfile profile() const { return m_profile; }
RenderableType renderableType() const { return m_renderableType; }
Q_SIGNALS:
void apiChanged();
void shaderTypeChanged();
void shaderCompilationTypeChanged();
void shaderSourceTypeChanged();
void majorVersionChanged();
void minorVersionChanged();
void profileChanged();
void renderableTypeChanged();
private Q_SLOTS:
void updateInfo();
void setWindow(QQuickWindow *window);
private:
QPointer<QQuickWindow> m_window;
GraphicsApi m_api = Unknown;
ShaderType m_shaderType = UnknownShadingLanguage;
ShaderCompilationType m_shaderCompilationType = ShaderCompilationType(0);
ShaderSourceType m_shaderSourceType = ShaderSourceType(0);
int m_majorVersion = 2;
int m_minorVersion = 0;
OpenGLContextProfile m_profile = OpenGLNoProfile;
RenderableType m_renderableType = SurfaceFormatUnspecified;
};
QT_END_NAMESPACE
#endif // QQUICKGRAPHICSINFO_P_H