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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QQUICKANIMATEDSPRITE_P_H
#define QQUICKANIMATEDSPRITE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qtquickglobal_p.h>
QT_REQUIRE_CONFIG(quick_sprite);
#include <QtQuick/QQuickItem>
#include <private/qquicksprite_p.h>
#include <QtCore/qelapsedtimer.h>
QT_BEGIN_NAMESPACE
class QSGContext;
class QQuickSprite;
class QQuickSpriteEngine;
class QSGGeometryNode;
class QQuickAnimatedSpritePrivate;
class QSGSpriteNode;
class Q_QUICK_EXPORT QQuickAnimatedSprite : public QQuickItem
{
Q_OBJECT
Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged)
Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged)
//###try to share similar spriteEngines for less overhead?
//These properties come out of QQuickSprite, since an AnimatedSprite is a renderer for a single sprite
Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
Q_PROPERTY(bool reverse READ reverse WRITE setReverse NOTIFY reverseChanged)
Q_PROPERTY(bool frameSync READ frameSync WRITE setFrameSync NOTIFY frameSyncChanged)
Q_PROPERTY(int frameCount READ frameCount WRITE setFrameCount NOTIFY frameCountChanged)
//If frame height or width is not specified, it is assumed to be a single long row of square frames.
//Otherwise, it can be multiple contiguous rows, when one row runs out the next will be used.
Q_PROPERTY(int frameHeight READ frameHeight WRITE setFrameHeight NOTIFY frameHeightChanged)
Q_PROPERTY(int frameWidth READ frameWidth WRITE setFrameWidth NOTIFY frameWidthChanged)
Q_PROPERTY(int frameX READ frameX WRITE setFrameX NOTIFY frameXChanged)
Q_PROPERTY(int frameY READ frameY WRITE setFrameY NOTIFY frameYChanged)
//Precedence order: frameRate, frameDuration
Q_PROPERTY(qreal frameRate READ frameRate WRITE setFrameRate NOTIFY frameRateChanged RESET resetFrameRate)
Q_PROPERTY(int frameDuration READ frameDuration WRITE setFrameDuration NOTIFY frameDurationChanged RESET resetFrameDuration)
//Extra Simple Sprite Stuff
Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopsChanged)
Q_PROPERTY(bool paused READ paused WRITE setPaused NOTIFY pausedChanged)
Q_PROPERTY(int currentFrame READ currentFrame WRITE setCurrentFrame NOTIFY currentFrameChanged)
Q_PROPERTY(FinishBehavior finishBehavior READ finishBehavior WRITE setFinishBehavior NOTIFY finishBehaviorChanged REVISION(2, 15))
QML_NAMED_ELEMENT(AnimatedSprite)
QML_ADDED_IN_VERSION(2, 0)
public:
explicit QQuickAnimatedSprite(QQuickItem *parent = nullptr);
enum LoopParameters {
Infinite = -1
};
Q_ENUM(LoopParameters)
enum FinishBehavior {
FinishAtInitialFrame,
FinishAtFinalFrame
};
Q_ENUM(FinishBehavior)
bool running() const;
bool interpolate() const;
QUrl source() const;
bool reverse() const;
bool frameSync() const;
int frameCount() const;
int frameHeight() const;
int frameWidth() const;
int frameX() const;
int frameY() const;
qreal frameRate() const;
int frameDuration() const;
int loops() const;
bool paused() const;
int currentFrame() const;
FinishBehavior finishBehavior() const;
void setFinishBehavior(FinishBehavior arg);
Q_SIGNALS:
void pausedChanged(bool arg);
void runningChanged(bool arg);
void interpolateChanged(bool arg);
void sourceChanged(const QUrl &arg);
void reverseChanged(bool arg);
void frameSyncChanged(bool arg);
void frameCountChanged(int arg);
void frameHeightChanged(int arg);
void frameWidthChanged(int arg);
void frameXChanged(int arg);
void frameYChanged(int arg);
void frameRateChanged(qreal arg);
void frameDurationChanged(int arg);
void loopsChanged(int arg);
void currentFrameChanged(int arg);
Q_REVISION(2, 15) void finishBehaviorChanged(QQuickAnimatedSprite::FinishBehavior arg);
Q_REVISION(2, 12) void finished();
public Q_SLOTS:
void start();
void stop();
void restart() {stop(); start();}
void advance(int frames=1);
void pause();
void resume();
void setRunning(bool arg);
void setPaused(bool arg);
void setInterpolate(bool arg);
void setSource(const QUrl &arg);
void setReverse(bool arg);
void setFrameSync(bool arg);
void setFrameCount(int arg);
void setFrameHeight(int arg);
void setFrameWidth(int arg);
void setFrameX(int arg);
void setFrameY(int arg);
void setFrameRate(qreal arg);
void setFrameDuration(int arg);
void resetFrameRate();
void resetFrameDuration();
void setLoops(int arg);
void setCurrentFrame(int arg);
private Q_SLOTS:
void createEngine();
protected Q_SLOTS:
void reset();
protected:
void componentComplete() override;
QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override;
void itemChange(ItemChange, const ItemChangeData &) override;
private:
void maybeUpdate();
bool isCurrentFrameChangedConnected();
void prepareNextFrame(QSGSpriteNode *node);
void reloadImage();
QSGSpriteNode* initNode();
private:
Q_DECLARE_PRIVATE(QQuickAnimatedSprite)
};
QT_END_NAMESPACE
#endif // QQUICKANIMATEDSPRITE_P_H