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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QQUICKANIMATEDIMAGE_P_P_H
#define QQUICKANIMATEDIMAGE_P_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick/qtquickglobal.h>
QT_REQUIRE_CONFIG(quick_animatedimage);
#include "qquickimage_p_p.h"
#include "qquickanimatedimage_p.h"
QT_BEGIN_NAMESPACE
class QMovie;
#if QT_CONFIG(qml_network)
class QNetworkReply;
#endif
class QQuickAnimatedImagePrivate : public QQuickImagePrivate
{
Q_DECLARE_PUBLIC(QQuickAnimatedImage)
public:
QQuickAnimatedImagePrivate()
: playing(true), paused(false), oldPlaying(false)
{
}
QQuickPixmap *infoForCurrentFrame(QQmlEngine *engine);
void setMovie(QMovie *movie);
void clearCache();
void handleLoopCompletion();
qreal speed = 1;
QMovie *movie = nullptr;
int presetCurrentFrame = 0;
QMap<int, QQuickPixmap *> frameMap;
#if QT_CONFIG(qml_network)
QNetworkReply *reply = nullptr;
#endif
bool playing : 1;
bool paused : 1;
bool oldPlaying : 1;
QQuickAnimatedImage::FinishBehavior finishBehavior = QQuickAnimatedImage::FinishAtInitialFrame;
int loops = QQuickAnimatedImage::Infinite;
int currentLoop = 0;
int lastFrameNumber = 0;
};
QT_END_NAMESPACE
#endif // QQUICKANIMATEDIMAGE_P_P_H