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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QQUICKANIMATEDIMAGE_P_H
#define QQUICKANIMATEDIMAGE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qtquickglobal_p.h>
QT_REQUIRE_CONFIG(quick_animatedimage);
#include "qquickimage_p.h"
QT_BEGIN_NAMESPACE
class QMovie;
class QQuickAnimatedImagePrivate;
class Q_QUICK_EXPORT QQuickAnimatedImage : public QQuickImage
{
Q_OBJECT
Q_PROPERTY(bool playing READ isPlaying WRITE setPlaying NOTIFY playingChanged)
Q_PROPERTY(bool paused READ isPaused WRITE setPaused NOTIFY pausedChanged)
Q_PROPERTY(int currentFrame READ currentFrame WRITE setCurrentFrame NOTIFY frameChanged OVERRIDE)
Q_PROPERTY(int frameCount READ frameCount NOTIFY frameCountChanged OVERRIDE)
Q_PROPERTY(qreal speed READ speed WRITE setSpeed NOTIFY speedChanged REVISION(2, 11))
Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopsChanged REVISION(6, 12))
Q_PROPERTY(FinishBehavior finishBehavior READ finishBehavior WRITE setFinishBehavior NOTIFY
finishBehaviorChanged REVISION(6, 12))
QML_NAMED_ELEMENT(AnimatedImage)
QML_ADDED_IN_VERSION(2, 0)
public:
enum LoopParameters { Infinite = -1 };
Q_ENUM(LoopParameters)
enum FinishBehavior : quint8 { FinishAtInitialFrame, FinishAtFinalFrame };
Q_ENUM(FinishBehavior)
QQuickAnimatedImage(QQuickItem *parent=nullptr);
~QQuickAnimatedImage();
bool isPlaying() const;
void setPlaying(bool play);
bool isPaused() const;
void setPaused(bool pause);
int currentFrame() const override;
void setCurrentFrame(int frame) override;
int frameCount() const override;
qreal speed() const;
void setSpeed(qreal speed);
// Extends QQuickImage's src property
void setSource(const QUrl&) override;
int loops() const;
void setLoops(int loops);
FinishBehavior finishBehavior() const;
void setFinishBehavior(FinishBehavior behavior);
Q_SIGNALS:
void playingChanged();
void pausedChanged();
void frameChanged();
void currentFrameChanged();
void frameCountChanged();
Q_REVISION(2, 11) void speedChanged();
Q_REVISION(6, 12) void loopsChanged();
Q_REVISION(6, 12) void finishBehaviorChanged();
Q_REVISION(6, 12) void finished();
private Q_SLOTS:
void movieUpdate();
void movieRequestFinished();
void playingStatusChanged();
void onCacheChanged();
Q_REVISION(6, 12) void onMovieFinished();
protected:
void load() override;
void componentComplete() override;
private:
Q_DISABLE_COPY(QQuickAnimatedImage)
Q_DECLARE_PRIVATE(QQuickAnimatedImage)
};
QT_END_NAMESPACE
#endif // QQUICKANIMATEDIMAGE_P_H