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// Copyright (C) 2018 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#include "qquicksinglepointhandler_p.h"
#include "qquicksinglepointhandler_p_p.h"
#include <private/qquickdeliveryagent_p_p.h>
#include <private/qquickdeliveryagent_p.h>
QT_BEGIN_NAMESPACE
/*!
\qmltype SinglePointHandler
\qmlabstract
\preliminary
\nativetype QQuickSinglePointHandler
\inherits PointerDeviceHandler
\inqmlmodule QtQuick
\brief Abstract handler for single-point Pointer Events.
An intermediate class (not registered as a QML type)
for the most common handlers: those which expect only a single point.
wantsPointerEvent() will choose the first point which is inside the
\l target item, and return true as long as the event contains that point.
Override handleEventPoint() to implement a single-point handler.
*/
QQuickSinglePointHandler::QQuickSinglePointHandler(QQuickItem *parent)
: QQuickPointerDeviceHandler(*(new QQuickSinglePointHandlerPrivate), parent)
{
}
QQuickSinglePointHandler::QQuickSinglePointHandler(QQuickSinglePointHandlerPrivate &dd, QQuickItem *parent)
: QQuickPointerDeviceHandler(dd, parent)
{
}
bool QQuickSinglePointHandler::wantsPointerEvent(QPointerEvent *event)
{
Q_D(QQuickSinglePointHandler);
if (!QQuickPointerDeviceHandler::wantsPointerEvent(event))
return false;
if (d->pointInfo.id() != -1) {
// We already know which one we want, so check whether it's there.
// It's expected to be an update or a release.
// If we no longer want it, cancel the grab.
int candidatePointCount = 0;
bool missing = true;
QEventPoint *point = nullptr;
for (int i = 0; i < event->pointCount(); ++i) {
auto &p = event->point(i);
const bool found = (p.id() == d->pointInfo.id());
if (found)
missing = false;
if (wantsEventPoint(event, p)) {
++candidatePointCount;
if (found)
point = &p;
}
}
if (missing) {
// Received a stray touch begin event => reset and start over.
if (event->type() == QEvent::TouchBegin && event->points().count() == 1) {
const QEventPoint &point = event->point(0);
qCDebug(lcTouchTarget) << this << "pointId" << Qt::hex << point.id()
<< "was received as a stray TouchBegin event. Canceling existing gesture"
" and starting over.";
d->pointInfo.reset(event, point);
return true;
} else {
qCWarning(lcTouchTarget) << this << "pointId" << Qt::hex << d->pointInfo.id()
<< "is missing from current event, but was neither canceled nor released."
" Ignoring:" << event->type();
}
}
if (point) {
if (candidatePointCount == 1 || (candidatePointCount > 1 && d->ignoreAdditionalPoints)) {
point->setAccepted();
return true;
} else {
cancelAllGrabs(event, *point);
}
} else {
return false;
}
} else {
// We have not yet chosen a point; choose the first one for which wantsEventPoint() returns true.
int candidatePointCount = 0;
QEventPoint *chosen = nullptr;
for (int i = 0; i < event->pointCount(); ++i) {
auto &p = event->point(i);
if (!event->exclusiveGrabber(p) && wantsEventPoint(event, p)) {
++candidatePointCount;
if (!chosen) {
chosen = &p;
break;
}
}
}
if (chosen && candidatePointCount == 1) {
setPointId(chosen->id());
chosen->setAccepted();
}
}
return d->pointInfo.id() != -1;
}
void QQuickSinglePointHandler::handlePointerEventImpl(QPointerEvent *event)
{
Q_D(QQuickSinglePointHandler);
QQuickPointerDeviceHandler::handlePointerEventImpl(event);
QEventPoint *currentPoint = const_cast<QEventPoint *>(event->pointById(d->pointInfo.id()));
Q_ASSERT(currentPoint);
if (!QQuickDeliveryAgentPrivate::isSynthMouse(event))
d->pointInfo.reset(event, *currentPoint);
handleEventPoint(event, *currentPoint);
emit pointChanged();
}
void QQuickSinglePointHandler::handleEventPoint(QPointerEvent *event, QEventPoint &point)
{
if (point.state() == QEventPoint::Released) {
// If it's a mouse or tablet event, with buttons,
// do not deactivate unless all acceptable buttons are released.
if (event->isSinglePointEvent()) {
const Qt::MouseButtons releasedButtons = static_cast<QSinglePointEvent *>(event)->buttons();
if ((releasedButtons & acceptedButtons()) != Qt::NoButton)
return;
}
// Deactivate this handler on release
setExclusiveGrab(event, point, false);
d_func()->reset();
}
}
void QQuickSinglePointHandler::onGrabChanged(QQuickPointerHandler *grabber, QPointingDevice::GrabTransition transition, QPointerEvent *event, QEventPoint &point)
{
Q_D(QQuickSinglePointHandler);
if (grabber != this)
return;
switch (transition) {
case QPointingDevice::GrabExclusive:
d->pointInfo.m_sceneGrabPosition = point.sceneGrabPosition();
setActive(true);
QQuickPointerHandler::onGrabChanged(grabber, transition, event, point);
break;
case QPointingDevice::GrabPassive:
d->pointInfo.m_sceneGrabPosition = point.sceneGrabPosition();
QQuickPointerHandler::onGrabChanged(grabber, transition, event, point);
break;
case QPointingDevice::OverrideGrabPassive:
return; // don't emit
case QPointingDevice::UngrabPassive:
case QPointingDevice::UngrabExclusive:
case QPointingDevice::CancelGrabPassive:
case QPointingDevice::CancelGrabExclusive:
// the grab is lost or relinquished, so the point is no longer relevant
QQuickPointerHandler::onGrabChanged(grabber, transition, event, point);
d->reset();
break;
}
}
void QQuickSinglePointHandler::setIgnoreAdditionalPoints(bool v)
{
Q_D(QQuickSinglePointHandler);
d->ignoreAdditionalPoints = v;
}
void QQuickSinglePointHandler::moveTarget(QPointF pos, QEventPoint &point)
{
Q_D(QQuickSinglePointHandler);
target()->setPosition(pos);
d->pointInfo.m_scenePosition = point.scenePosition();
d->pointInfo.m_position = target()->mapFromScene(d->pointInfo.m_scenePosition);
}
void QQuickSinglePointHandler::setPointId(int id)
{
Q_D(QQuickSinglePointHandler);
d->pointInfo.m_id = id;
}
QQuickHandlerPoint QQuickSinglePointHandler::point() const
{
Q_D(const QQuickSinglePointHandler);
return d->pointInfo;
}
/*!
\readonly
\qmlproperty handlerPoint QtQuick::SinglePointHandler::point
The \l eventPoint currently being handled. When no point is currently being
handled, this object is reset to default values (all coordinates are 0).
*/
QQuickSinglePointHandlerPrivate::QQuickSinglePointHandlerPrivate()
: QQuickPointerDeviceHandlerPrivate()
{
}
void QQuickSinglePointHandlerPrivate::reset()
{
Q_Q(QQuickSinglePointHandler);
q->setActive(false);
pointInfo.reset();
}
QT_END_NAMESPACE
#include "moc_qquicksinglepointhandler_p.cpp"