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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant
#include "qqmlconnections_p.h"
#include <private/qqmlboundsignal_p.h>
#include <private/qqmlcontext_p.h>
#include <private/qqmlexpression_p.h>
#include <private/qqmlproperty_p.h>
#include <private/qqmlsignalnames_p.h>
#include <private/qqmlvmemetaobject_p.h>
#include <private/qv4jscall_p.h>
#include <private/qv4qobjectwrapper_p.h>
#include <QtQml/qqmlcontext.h>
#include <QtQml/qqmlinfo.h>
#include <QtCore/qdebug.h>
#include <QtCore/qloggingcategory.h>
#include <QtCore/qstringlist.h>
#include <private/qobject_p.h>
QT_BEGIN_NAMESPACE
Q_STATIC_LOGGING_CATEGORY(lcQmlConnections, "qt.qml.connections")
// This is the equivalent of QQmlBoundSignal for C++ methods as as slots.
// If a type derived from QQmlConnnections is compiled using qmltc, the
// JavaScript functions it contains are turned into C++ methods and we cannot
// use QQmlBoundSignal to connect to those.
struct QQmlConnectionSlotDispatcher : public QtPrivate::QSlotObjectBase
{
QV4::ExecutionEngine *v4 = nullptr;
QObject *receiver = nullptr;
// Signals rarely have more than one argument.
QQmlMetaObject::ArgTypeStorage<2> signalMetaTypes;
QQmlMetaObject::ArgTypeStorage<2> slotMetaTypes;
QMetaObject::Connection connection;
int slotIndex = -1;
bool enabled = true;
QQmlConnectionSlotDispatcher(
QV4::ExecutionEngine *v4, QObject *sender, const QQmlPropertyData &signal,
QObject *receiver, const QQmlPropertyData &slot, bool enabled)
: QtPrivate::QSlotObjectBase(&impl)
, v4(v4)
, receiver(receiver)
, slotIndex(slot.coreIndex())
, enabled(enabled)
{
const QQmlMetaObject senderMeta(sender->metaObject());
senderMeta.methodReturnAndParameterTypes(
signal, senderMeta.metaObject()->method(signal.coreIndex()), &signalMetaTypes);
const QQmlMetaObject receiverMeta(receiver->metaObject());
receiverMeta.methodReturnAndParameterTypes(
slot, receiverMeta.metaObject()->method(slotIndex), &slotMetaTypes);
}
template<typename ArgTypeStorage>
struct TypedFunction
{
Q_DISABLE_COPY_MOVE(TypedFunction)
public:
TypedFunction(const ArgTypeStorage *storage) : storage(storage) {}
QMetaType returnMetaType() const { return storage->at(0); }
qsizetype parameterCount() const { return storage->size() - 1; }
QMetaType parameterMetaType(qsizetype i) const { return storage->at(i + 1); }
private:
const ArgTypeStorage *storage;
};
static void impl(int which, QSlotObjectBase *base, QObject *, void **metaArgs, bool *ret)
{
switch (which) {
case Destroy: {
delete static_cast<QQmlConnectionSlotDispatcher *>(base);
break;
}
case Call: {
QQmlConnectionSlotDispatcher *self = static_cast<QQmlConnectionSlotDispatcher *>(base);
QV4::ExecutionEngine *v4 = self->v4;
if (!v4)
break;
if (!self->enabled)
break;
TypedFunction typedFunction(&self->slotMetaTypes);
QV4::coerceAndCall(
v4, &typedFunction, metaArgs,
self->signalMetaTypes.data(), self->signalMetaTypes.size() - 1,
[&](void **argv, int) {
self->receiver->metaObject()->metacall(
self->receiver, QMetaObject::InvokeMetaMethod,
self->slotIndex, argv);
});
if (v4->hasException) {
QQmlError error = v4->catchExceptionAsQmlError();
if (QQmlEngine *qmlEngine = v4->qmlEngine()) {
QQmlEnginePrivate::get(qmlEngine)->warning(error);
} else {
QMessageLogger(
qPrintable(error.url().toString()), error.line(), nullptr)
.warning().noquote()
<< error.toString();
}
}
break;
}
case Compare:
// We're not implementing the Compare protocol here. It's insane.
// QQmlConnectionSlotDispatcher compares false to anything. We use
// the regular QObject::disconnect with QMetaObject::Connection.
*ret = false;
break;
case NumOperations:
break;
}
};
};
class QQmlConnectionsPrivate : public QObjectPrivate
{
public:
QList<QBiPointer<QQmlBoundSignal, QQmlConnectionSlotDispatcher>> boundsignals;
QQmlGuard<QObject> target;
bool enabled = true;
bool targetSet = false;
bool ignoreUnknownSignals = false;
bool componentcomplete = true;
QQmlRefPointer<QV4::ExecutableCompilationUnit> compilationUnit;
QList<const QV4::CompiledData::Binding *> bindings;
};
/*!
\qmltype Connections
\inqmlmodule QtQml
\ingroup qtquick-interceptors
\brief Describes generalized connections to signals.
A Connections object creates a connection to a QML signal.
When connecting to signals in QML, the usual way is to create an
"on<Signal>" handler that reacts when a signal is received, like this:
\qml
MouseArea {
onClicked: (mouse)=> { foo(mouse) }
}
\endqml
However, it is not possible to connect to a signal in this way in some
cases, such as when:
\list
\li Multiple connections to the same signal are required
\li Creating connections outside the scope of the signal sender
\li Connecting to targets not defined in QML
\endlist
When any of these are needed, the Connections type can be used instead.
For example, the above code can be changed to use a Connections object,
like this:
\qml
MouseArea {
Connections {
function onClicked(mouse) { foo(mouse) }
}
}
\endqml
More generally, the Connections object can be a child of some object other than
the sender of the signal:
\qml
MouseArea {
id: area
}
// ...
\endqml
\qml
Connections {
target: area
function onClicked(mouse) { foo(mouse) }
}
\endqml
\note For backwards compatibility you can also specify the signal handlers
without \c{function}, like you would specify them directly in the target
object. This is not recommended. If you specify one signal handler this way,
then all signal handlers specified as \c{function} in the same Connections
object are ignored.
\sa {Qt Qml}
*/
QQmlConnections::QQmlConnections(QObject *parent) :
QObject(*(new QQmlConnectionsPrivate), parent)
{
}
QQmlConnections::~QQmlConnections()
{
Q_D(QQmlConnections);
// The slot dispatchers hold cyclic references to their connections. Clear them.
for (const auto &bound : std::as_const(d->boundsignals)) {
if (QQmlConnectionSlotDispatcher *dispatcher = bound.isT2() ? bound.asT2() : nullptr) {
// No need to explicitly disconnect anymore since 'this' is the receiver.
// But to be safe, explicitly break any cyclic references between the connection
// and the slot object.
dispatcher->connection = {};
dispatcher->destroyIfLastRef();
}
}
}
/*!
\qmlproperty QtObject QtQml::Connections::target
This property holds the object that sends the signal.
If this property is not set, the \c target defaults to the parent of the Connection.
If set to null, no connection is made and any signal handlers are ignored
until the target is not null.
*/
QObject *QQmlConnections::target() const
{
Q_D(const QQmlConnections);
return d->targetSet ? d->target.data() : parent();
}
class QQmlBoundSignalDeleter : public QObject
{
public:
QQmlBoundSignalDeleter(QQmlBoundSignal *signal) : m_signal(signal) { m_signal->removeFromObject(); }
~QQmlBoundSignalDeleter() { delete m_signal; }
private:
QQmlBoundSignal *m_signal;
};
void QQmlConnections::setTarget(QObject *obj)
{
Q_D(QQmlConnections);
if (d->targetSet && d->target == obj)
return;
d->targetSet = true; // even if setting to 0, it is *set*
for (const auto &bound : std::as_const(d->boundsignals)) {
// It is possible that target is being changed due to one of our signal
// handlers -> use deleteLater().
if (QQmlBoundSignal *signal = bound.isT1() ? bound.asT1() : nullptr) {
if (signal->isNotifying())
(new QQmlBoundSignalDeleter(signal))->deleteLater();
else
delete signal;
} else {
QQmlConnectionSlotDispatcher *dispatcher = bound.asT2();
QObject::disconnect(std::exchange(dispatcher->connection, {}));
dispatcher->destroyIfLastRef();
}
}
d->boundsignals.clear();
d->target = obj;
connectSignals();
emit targetChanged();
}
/*!
\qmlproperty bool QtQml::Connections::enabled
\since 5.7
This property holds whether the item accepts change events.
By default, this property is \c true.
*/
bool QQmlConnections::isEnabled() const
{
Q_D(const QQmlConnections);
return d->enabled;
}
void QQmlConnections::setEnabled(bool enabled)
{
Q_D(QQmlConnections);
if (d->enabled == enabled)
return;
d->enabled = enabled;
for (const auto &bound : std::as_const(d->boundsignals)) {
if (QQmlBoundSignal *signal = bound.isT1() ? bound.asT1() : nullptr)
signal->setEnabled(d->enabled);
else
bound.asT2()->enabled = enabled;
}
emit enabledChanged();
}
/*!
\qmlproperty bool QtQml::Connections::ignoreUnknownSignals
Normally, a connection to a non-existent signal produces runtime errors.
If this property is set to \c true, such errors are ignored.
This is useful if you intend to connect to different types of objects, handling
a different set of signals for each object.
*/
bool QQmlConnections::ignoreUnknownSignals() const
{
Q_D(const QQmlConnections);
return d->ignoreUnknownSignals;
}
void QQmlConnections::setIgnoreUnknownSignals(bool ignore)
{
Q_D(QQmlConnections);
d->ignoreUnknownSignals = ignore;
}
void QQmlConnectionsParser::verifyBindings(
const QQmlRefPointer<QV4::CompiledData::CompilationUnit> &compilationUnit,
const QList<const QV4::CompiledData::Binding *> &props)
{
for (int ii = 0; ii < props.size(); ++ii) {
const QV4::CompiledData::Binding *binding = props.at(ii);
const QString &propName = compilationUnit->stringAt(binding->propertyNameIndex);
if (!QQmlSignalNames::isHandlerName(propName)) {
error(props.at(ii), QQmlConnections::tr("Cannot assign to non-existent property \"%1\"").arg(propName));
return;
}
if (binding->type() == QV4::CompiledData::Binding::Type_Script)
continue;
if (binding->type() >= QV4::CompiledData::Binding::Type_Object) {
const QV4::CompiledData::Object *target = compilationUnit->objectAt(binding->value.objectIndex);
if (!compilationUnit->stringAt(target->inheritedTypeNameIndex).isEmpty())
error(binding, QQmlConnections::tr("Connections: nested objects not allowed"));
else
error(binding, QQmlConnections::tr("Connections: syntax error"));
return;
}
error(binding, QQmlConnections::tr("Connections: script expected"));
return;
}
}
void QQmlConnectionsParser::applyBindings(QObject *object, const QQmlRefPointer<QV4::ExecutableCompilationUnit> &compilationUnit, const QList<const QV4::CompiledData::Binding *> &bindings)
{
QQmlConnectionsPrivate *p =
static_cast<QQmlConnectionsPrivate *>(QObjectPrivate::get(object));
p->compilationUnit = compilationUnit;
p->bindings = bindings;
}
void QQmlConnections::connectSignals()
{
Q_D(QQmlConnections);
if (!d->componentcomplete || (d->targetSet && !target()))
return;
if (d->bindings.isEmpty()) {
connectSignalsToMethods();
} else {
if (lcQmlConnections().isWarningEnabled()) {
qmlWarning(this) << tr("Implicitly defined onFoo properties in Connections are deprecated. "
"Use this syntax instead: function onFoo(<arguments>) { ... }");
}
connectSignalsToBindings();
}
}
void QQmlConnections::connectSignalsToMethods()
{
Q_D(QQmlConnections);
QObject *target = this->target();
QQmlData *ddata = QQmlData::get(this);
if (!ddata || !ddata->propertyCache || !ddata->context || !ddata->context->isValid())
return;
QV4::ExecutionEngine *engine = ddata->context->engine()->handle();
QQmlRefPointer<QQmlContextData> ctxtdata = ddata->outerContext;
for (int i = ddata->propertyCache->methodOffset(),
end = ddata->propertyCache->methodOffset() + ddata->propertyCache->methodCount();
i < end;
++i) {
const QQmlPropertyData *handler = ddata->propertyCache->method(i);
if (!handler)
continue;
const QString propName = handler->name(this);
QQmlProperty prop(target, propName);
if (prop.isValid() && (prop.type() & QQmlProperty::SignalProperty)) {
QQmlPropertyPrivate *propPrivate = QQmlPropertyPrivate::get(prop);
QV4::Scope scope(engine);
QV4::ScopedContext global(scope, engine->rootContext());
if (QQmlVMEMetaObject *vmeMetaObject = QQmlVMEMetaObject::get(this, engine)) {
const int signalIndex = propPrivate->signalIndex();
auto *signal = new QQmlBoundSignal(target, signalIndex, this, qmlEngine(this));
signal->setEnabled(d->enabled);
QV4::Scoped<QV4::JavaScriptFunctionObject> method(
scope, vmeMetaObject->vmeMethod(handler->coreIndex()));
QQmlBoundSignalExpression *expression = (ctxtdata && method)
? new QQmlBoundSignalExpression(
target, signalIndex, ctxtdata, this, method->function())
: nullptr;
signal->takeExpression(expression);
d->boundsignals += signal;
} else {
QQmlConnectionSlotDispatcher *slot = new QQmlConnectionSlotDispatcher(
scope.engine, target, propPrivate->core, this, *handler, d->enabled);
slot->connection = QObjectPrivate::connect(
target, prop.index(), slot, Qt::AutoConnection);
slot->ref();
d->boundsignals += slot;
}
} else if (!d->ignoreUnknownSignals
&& propName.startsWith(QLatin1String("on")) && propName.size() > 2
&& propName.at(2).isUpper()) {
qmlWarning(this) << tr("Detected function \"%1\" in Connections element. "
"This is probably intended to be a signal handler but no "
"signal of the target matches the name.").arg(propName);
}
}
}
// TODO: Drop this as soon as we can
void QQmlConnections::connectSignalsToBindings()
{
Q_D(QQmlConnections);
QObject *target = this->target();
QQmlData *ddata = QQmlData::get(this);
QQmlRefPointer<QQmlContextData> ctxtdata = ddata ? ddata->outerContext : nullptr;
for (const QV4::CompiledData::Binding *binding : std::as_const(d->bindings)) {
Q_ASSERT(binding->type() == QV4::CompiledData::Binding::Type_Script);
QString propName = d->compilationUnit->stringAt(binding->propertyNameIndex);
QQmlProperty prop(target, propName);
if (prop.isValid() && (prop.type() & QQmlProperty::SignalProperty)) {
int signalIndex = QQmlPropertyPrivate::get(prop)->signalIndex();
QQmlBoundSignal *signal =
new QQmlBoundSignal(target, signalIndex, this, qmlEngine(this));
signal->setEnabled(d->enabled);
auto f = d->compilationUnit->runtimeFunctions[binding->value.compiledScriptIndex];
QQmlBoundSignalExpression *expression =
ctxtdata ? new QQmlBoundSignalExpression(target, signalIndex, ctxtdata, this, f)
: nullptr;
signal->takeExpression(expression);
d->boundsignals += signal;
} else {
if (!d->ignoreUnknownSignals)
qmlWarning(this) << tr("Cannot assign to non-existent property \"%1\"").arg(propName);
}
}
}
void QQmlConnections::classBegin()
{
Q_D(QQmlConnections);
d->componentcomplete=false;
}
void QQmlConnections::componentComplete()
{
Q_D(QQmlConnections);
d->componentcomplete=true;
connectSignals();
}
QT_END_NAMESPACE
#include "moc_qqmlconnections_p.cpp"