Revision control

Copy as Markdown

// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include <QtQuick/qsgrectanglenode.h>
#include <QtQuick/qsgimagenode.h>
#include <QtQuick/qsgninepatchnode.h>
#include "qsgopenvgrenderable.h"
QT_BEGIN_NAMESPACE
class QSGOpenVGRectangleNode : public QSGRectangleNode, public QSGOpenVGRenderable
{
public:
QSGOpenVGRectangleNode();
~QSGOpenVGRectangleNode();
void setRect(const QRectF &rect) override;
QRectF rect() const override;
void setColor(const QColor &color) override;
QColor color() const override;
void setTransform(const QOpenVGMatrix &transform) override;
void render() override;
private:
QRectF m_rect;
QColor m_color;
bool m_pathDirty = true;
bool m_paintDirty = true;
VGPath m_rectPath;
VGPaint m_rectPaint;
};
class QSGOpenVGImageNode : public QSGImageNode, public QSGOpenVGRenderable
{
public:
QSGOpenVGImageNode();
~QSGOpenVGImageNode();
void setRect(const QRectF &rect) override;
QRectF rect() const override;
void setSourceRect(const QRectF &r) override;
QRectF sourceRect() const override;
void setTexture(QSGTexture *texture) override;
QSGTexture *texture() const override;
void setFiltering(QSGTexture::Filtering filtering) override;
QSGTexture::Filtering filtering() const override;
void setMipmapFiltering(QSGTexture::Filtering) override;
QSGTexture::Filtering mipmapFiltering() const override;
void setTextureCoordinatesTransform(TextureCoordinatesTransformMode transformNode) override;
TextureCoordinatesTransformMode textureCoordinatesTransform() const override;
void setAnisotropyLevel(QSGTexture::AnisotropyLevel level) override;
QSGTexture::AnisotropyLevel anisotropyLevel() const override;
void setOwnsTexture(bool owns) override;
bool ownsTexture() const override;
void render() override;
private:
QSGTexture *m_texture;
QRectF m_rect;
QRectF m_sourceRect;
bool m_owns;
QSGTexture::Filtering m_filtering;
TextureCoordinatesTransformMode m_transformMode;
};
class QSGOpenVGNinePatchNode : public QSGNinePatchNode, public QSGOpenVGRenderable
{
public:
QSGOpenVGNinePatchNode();
~QSGOpenVGNinePatchNode();
void setTexture(QSGTexture *texture) override;
void setBounds(const QRectF &bounds) override;
void setDevicePixelRatio(qreal ratio) override;
void setPadding(qreal left, qreal top, qreal right, qreal bottom) override;
void update() override;
void render() override;
QRectF bounds() const;
private:
QSGTexture *m_texture;
QRectF m_bounds;
qreal m_pixelRatio;
QMarginsF m_margins;
};
QT_END_NAMESPACE
#endif // QSGOPENVGPUBLICNODES_H