Revision control

Copy as Markdown

# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: BSD-3-Clause
#####################################################################
## QuickEffects Module:
#####################################################################
set_source_files_properties(BlurItem.qml PROPERTIES QT_QML_INTERNAL_TYPE TRUE)
qt_internal_add_qml_module(QuickEffects
URI "QtQuick.Effects"
VERSION "${PROJECT_VERSION}"
PLUGIN_TARGET effectsplugin
CLASS_NAME QtQuickEffectsPlugin
DEPENDENCIES
QtQuick/auto
SOURCES
qquickmultieffect.cpp qquickmultieffect_p.h qquickmultieffect_p_p.h
qgfxsourceproxy.cpp qgfxsourceproxy_p.h
qtquickeffectsglobal_p.h
qquickrectangularshadow.cpp qquickrectangularshadow_p.h qquickrectangularshadow_p_p.h
QML_FILES
BlurItem.qml
DEFINES
QT_NO_INTEGER_EVENT_COORDINATES
QT_NO_URL_CAST_FROM_STRING
LIBRARIES
Qt::CorePrivate
Qt::GuiPrivate
Qt::QmlPrivate
Qt::QuickPrivate
PUBLIC_LIBRARIES
Qt::Core
Qt::Gui
Qt::Qml
Qt::Quick
PRIVATE_MODULE_INTERFACE
Qt::CorePrivate
Qt::GuiPrivate
Qt::QmlPrivate
Qt::QuickPrivate
)
qt_internal_extend_target(QuickEffects CONDITION MSVC
DEFINES
_CRT_SECURE_NO_WARNINGS
)
qt_internal_extend_target(QuickEffects CONDITION EXISTS "qqml_enable_gcov"
LIBRARIES
gcov
COMPILE_OPTIONS
-fno-elide-constructors
-fprofile-arcs
-ftest-coverage
)
set(EFFECT_SHADER_ARGS
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
PREFIX
"/"
)
qt_internal_add_shaders(QuickEffects "rectangularshadow_shaders1"
${EFFECT_SHADER_ARGS}
BATCHABLE
FILES
"data/shaders/rectangularshadow.vert"
"data/shaders/rectangularshadow.frag"
"data/shaders/rectangularshadow4r.frag"
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders1"
${EFFECT_SHADER_ARGS}
BATCHABLE
FILES
"data/shaders/bluritems.vert"
"data/shaders/bluritems.frag"
)
# Multieffect fragment shaders
# c = Common color effects
# m = Mask
# b = Blur
# s = Shadow
# [n] = Amount of blur items used
qt_internal_add_shaders(QuickEffects "multieffect_shaders2"
${EFFECT_SHADER_ARGS}
BATCHABLE
FILES
"data/shaders/multieffect.vert"
OUTPUTS
"data/shaders/multieffect_c.vert.qsb"
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders3"
${EFFECT_SHADER_ARGS}
BATCHABLE
FILES
"data/shaders/multieffect.vert"
OUTPUTS
"data/shaders/multieffect_cs.vert.qsb"
DEFINES
SHADOW
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders4"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_c0.frag.qsb"
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders5"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cm0.frag.qsb"
DEFINES
MASK
)
# Special shaders for non-blurred shadows (cs0 and cms0)
qt_internal_add_shaders(QuickEffects "multieffect_shaders6"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cs0.frag.qsb"
DEFINES
SHADOW
BL0
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders7"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cms0.frag.qsb"
DEFINES
MASK
SHADOW
BL0
)
# Shaders for different blur levels
qt_internal_add_shaders(QuickEffects "multieffect_shaders8"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cb1.frag.qsb"
DEFINES
BLUR
BL1
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders9"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cs1.frag.qsb"
DEFINES
SHADOW
BL1
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders10"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cmb1.frag.qsb"
DEFINES
MASK
BLUR
BL1
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders11"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cms1.frag.qsb"
DEFINES
MASK
SHADOW
BL1
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders12"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cbs1.frag.qsb"
DEFINES
BLUR
SHADOW
BL1
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders13"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cmbs1.frag.qsb"
DEFINES
MASK
BLUR
SHADOW
BL1
)
# level 2
qt_internal_add_shaders(QuickEffects "multieffect_shaders14"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cb2.frag.qsb"
DEFINES
BLUR
BL1
BL2
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders15"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cs2.frag.qsb"
DEFINES
SHADOW
BL1
BL2
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders16"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cmb2.frag.qsb"
DEFINES
MASK
BLUR
BL1
BL2
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders17"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cms2.frag.qsb"
DEFINES
MASK
SHADOW
BL1
BL2
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders18"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cbs2.frag.qsb"
DEFINES
BLUR
SHADOW
BL1
BL2
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders19"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cmbs2.frag.qsb"
DEFINES
MASK
BLUR
SHADOW
BL1
BL2
)
# level 3
qt_internal_add_shaders(QuickEffects "multieffect_shaders20"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cb3.frag.qsb"
DEFINES
BLUR
BL1
BL2
BL3
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders21"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cs3.frag.qsb"
DEFINES
SHADOW
BL1
BL2
BL3
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders22"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cmb3.frag.qsb"
DEFINES
MASK
BLUR
BL1
BL2
BL3
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders23"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cms3.frag.qsb"
DEFINES
MASK
SHADOW
BL1
BL2
BL3
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders24"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cbs3.frag.qsb"
DEFINES
BLUR
SHADOW
BL1
BL2
BL3
)
qt_internal_add_shaders(QuickEffects "multieffect_shaders25"
${EFFECT_SHADER_ARGS}
FILES
"data/shaders/multieffect.frag"
OUTPUTS
"data/shaders/multieffect_cmbs3.frag.qsb"
DEFINES
MASK
BLUR
SHADOW
BL1
BL2
BL3
)