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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QCANVASBOXSHADOW_P_H
#define QCANVASBOXSHADOW_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qcanvasboxshadow.h"
#include "qcanvasbrush_p.h"
#include "qcpaint_p.h"
#include "qcanvasimage.h"
#include <QtCore/qshareddata.h>
#include <QImage>
QT_BEGIN_NAMESPACE
class QCanvasBoxShadowPrivate : public QCanvasBrushPrivate
{
public:
QCanvasBoxShadowPrivate() : QCanvasBrushPrivate(QCanvasBrush::BrushType::BoxShadow) {}
QCanvasBoxShadowPrivate(const QCanvasBoxShadowPrivate &) = default;
QCanvasBrushPrivate *clone() override;
bool equals(const QCanvasBrushPrivate &other) const noexcept override;
static QCanvasBoxShadowPrivate *get(QCanvasBoxShadow *brush)
{ return brush->d.data(); }
static const QCanvasBoxShadowPrivate *get(const QCanvasBoxShadow *brush)
{ return brush->d.data(); }
static QCanvasBoxShadow create(QCanvasBoxShadowPrivate *p) { return QCanvasBoxShadow(p); }
static QCanvasBoxShadow getFromCanvasBrush(const QCanvasBrush &brush)
{
Q_ASSERT(brush.type() == QCanvasBrush::BrushType::BoxShadow);
return create(static_cast<QCanvasBoxShadowPrivate *>(QCanvasBrushPrivate::get(brush)));
}
QCPaint createPaint(QCanvasPainter *painter) const override;
void createBoxShadow(qreal x, qreal y, qreal width, qreal height,
const QVector4D &radius,
qreal blur, QColor color) const;
qreal clampedRadius(qreal radius, qreal width, qreal height) const;
QColor clampedColor() const;
// The values are stored in qreal precision so that the QCanvasBoxShadow
// getters return exactly what was passed to the setters. They are
// truncated to float when the engine-side QCPaint is created.
QCPaint paint;
qreal x = 0.0;
qreal y = 0.0;
qreal width = 100.0;
qreal height = 100.0;
qreal radius = 0.0;
qreal spread = 0.0;
qreal topLeftRadius = -1.0;
qreal topRightRadius = -1.0;
qreal bottomLeftRadius = -1.0;
qreal bottomRightRadius = -1.0;
qreal blur = 0.0;
QColor color = QColorConstants::Black;
bool changed = true;
};
QT_END_NAMESPACE
#endif // QCBOXSHADOW_P_H