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#version 440
layout(location = 0) out vec4 fragColor0;
layout(location = 1) out vec4 fragColor1;
void main()
{
fragColor0 = vec4(1.0, 0.0, 0.0, 0.5);
fragColor1 = vec4(1.0, 0.0, 0.0, 0.5);
}