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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#include "qstyleditemdelegate.h"
#include <qabstractitemmodel.h>
#include <qapplication.h>
#include <qbrush.h>
#if QT_CONFIG(lineedit)
#include <qlineedit.h>
#endif
#if QT_CONFIG(textedit)
#include <qtextedit.h>
#include <qplaintextedit.h>
#endif
#include <qpainter.h>
#include <qpalette.h>
#include <qpoint.h>
#include <qrect.h>
#include <qsize.h>
#include <qstyle.h>
#include <qdatetime.h>
#include <qstyleoption.h>
#include <qevent.h>
#include <qpixmap.h>
#include <qbitmap.h>
#include <qpixmapcache.h>
#include <qitemeditorfactory.h>
#include <private/qitemeditorfactory_p.h>
#include <qmetaobject.h>
#include <qtextlayout.h>
#include <private/qabstractitemdelegate_p.h>
#include <private/qabstractitemmodel_p.h>
#include <private/qtextengine_p.h>
#include <private/qlayoutengine_p.h>
#include <qdebug.h>
#include <qlocale.h>
#include <array>
#include <limits.h>
QT_BEGIN_NAMESPACE
class QStyledItemDelegatePrivate : public QAbstractItemDelegatePrivate
{
Q_DECLARE_PUBLIC(QStyledItemDelegate)
public:
QStyledItemDelegatePrivate() : factory(nullptr) { }
static const QWidget *widget(const QStyleOptionViewItem &option)
{
return option.widget;
}
const QItemEditorFactory *editorFactory() const
{
return factory ? factory : QItemEditorFactory::defaultFactory();
}
QItemEditorFactory *factory;
mutable std::array<QModelRoleData, 7> modelRoleData = {
QModelRoleData(Qt::FontRole),
QModelRoleData(Qt::TextAlignmentRole),
QModelRoleData(Qt::ForegroundRole),
QModelRoleData(Qt::CheckStateRole),
QModelRoleData(Qt::DecorationRole),
QModelRoleData(Qt::DisplayRole),
QModelRoleData(Qt::BackgroundRole)
};
};
/*!
\class QStyledItemDelegate
\brief The QStyledItemDelegate class provides display and editing facilities for
data items from a model.
\ingroup model-view
\inmodule QtWidgets
When displaying data from models in Qt item views, e.g., a
QTableView, the individual items are drawn by a delegate. Also,
when an item is edited, it provides an editor widget, which is
placed on top of the item view while editing takes place.
QStyledItemDelegate is the default delegate for all Qt item
views, and is installed upon them when they are created.
The QStyledItemDelegate class is one of the \l{Model/View Classes}
and is part of Qt's \l{Model/View Programming}{model/view
framework}. The delegate allows the display and editing of items
to be developed independently from the model and view.
The data of items in models are assigned an
\l{Qt::}{ItemDataRole}; each item can store a QVariant for each
role. QStyledItemDelegate implements display and editing for the
most common datatypes expected by users, including booleans,
integers, and strings.
The data will be drawn differently depending on which role they
have in the model. The following table describes the roles and the
data types the delegate can handle for each of them. It is often
sufficient to ensure that the model returns appropriate data for
each of the roles to determine the appearance of items in views.
\table
\header \li Role \li Accepted Types
\omit
\row \li \l Qt::AccessibleDescriptionRole \li QString
\row \li \l Qt::AccessibleTextRole \li QString
\endomit
\row \li \l Qt::BackgroundRole \li QBrush
\row \li \l Qt::CheckStateRole \li Qt::CheckState
\row \li \l Qt::DecorationRole \li QIcon, QPixmap, QImage and QColor
\row \li \l Qt::DisplayRole \li QString and types with a string representation
\row \li \l Qt::EditRole \li See QItemEditorFactory for details
\row \li \l Qt::FontRole \li QFont
\row \li \l Qt::SizeHintRole \li QSize
\omit
\row \li \l Qt::StatusTipRole \li
\endomit
\row \li \l Qt::TextAlignmentRole \li Qt::Alignment
\row \li \l Qt::ForegroundRole \li QBrush
\omit
\row \li \l Qt::ToolTipRole
\row \li \l Qt::WhatsThisRole
\endomit
\endtable
Editors are created with a QItemEditorFactory; a default static
instance provided by QItemEditorFactory is installed on all item
delegates. You can set a custom factory using
setItemEditorFactory() or set a new default factory with
QItemEditorFactory::setDefaultFactory().
\snippet code/src_gui_itemviews_qitemeditorfactory.cpp setDefaultFactory
After the new factory has been set, all standard item delegates
will use it (i.e, also delegates that were created before the new
default factory was set).
It is the data stored in the item model with the \l{Qt::}{EditRole}
that is edited. See the QItemEditorFactory class for a more
high-level introduction to item editor factories.
\section1 Subclassing QStyledItemDelegate
If the delegate does not support painting of the data types you
need or you want to customize the drawing of items, you need to
subclass QStyledItemDelegate, and reimplement paint() and possibly
sizeHint(). The paint() function is called individually for each
item, and with sizeHint(), you can specify the hint for each
of them.
When reimplementing paint(), one would typically handle the
datatypes one would like to draw and use the superclass
implementation for other types.
The painting of check box indicators are performed by the current
style. The style also specifies the size and the bounding
rectangles in which to draw the data for the different data roles.
The bounding rectangle of the item itself is also calculated by
the style. When drawing already supported datatypes, it is
therefore a good idea to ask the style for these bounding
rectangles. The QStyle class description describes this in
more detail.
If you wish to change any of the bounding rectangles calculated by
the style or the painting of check box indicators, you can
subclass QStyle. Note, however, that the size of the items can
also be affected by reimplementing sizeHint().
It is possible for a custom delegate to provide editors
without the use of an editor item factory. In this case, the
following virtual functions must be reimplemented:
\list
\li createEditor() returns the widget used to change data from the model
and can be reimplemented to customize editing behavior.
\li setEditorData() provides the widget with data to manipulate.
\li updateEditorGeometry() ensures that the editor is displayed correctly
with respect to the item view.
\li setModelData() returns updated data to the model.
\endlist
The \l{Star Delegate Example}{Star Delegate} example creates
editors by reimplementing these methods.
\section1 QStyledItemDelegate vs. QItemDelegate
Since Qt 4.4, there are two delegate classes: QItemDelegate and
QStyledItemDelegate. However, the default delegate is QStyledItemDelegate.
These two classes are independent alternatives to painting and providing
editors for items in views. The difference between them is that
QStyledItemDelegate uses the current style to paint its items. We therefore
recommend using QStyledItemDelegate as the base class when implementing
custom delegates or when working with Qt style sheets. The code required
for either class should be equal unless the custom delegate needs to use
the style for drawing.
If you wish to customize the painting of item views, you should
implement a custom style. Please see the QStyle class
documentation for details.
\sa {Delegate Classes}, QItemDelegate, QAbstractItemDelegate, QStyle,
{Star Delegate Example}
*/
/*!
Constructs an item delegate with the given \a parent.
*/
QStyledItemDelegate::QStyledItemDelegate(QObject *parent)
: QAbstractItemDelegate(*new QStyledItemDelegatePrivate(), parent)
{
}
/*!
Destroys the item delegate.
*/
QStyledItemDelegate::~QStyledItemDelegate()
{
}
/*!
This function returns the string that the delegate will use to display the
Qt::DisplayRole of the model in \a locale. \a value is the value of the Qt::DisplayRole
provided by the model.
The default implementation uses the QLocale::toString to convert \a value into
a QString.
This function is not called for empty model indices, i.e., indices for which
the model returns an invalid QVariant.
\sa QAbstractItemModel::data()
*/
QString QStyledItemDelegate::displayText(const QVariant &value, const QLocale& locale) const
{
return d_func()->textForRole(Qt::DisplayRole, value, locale);
}
/*!
Initialize \a option with the values using the index \a index. This method
is useful for subclasses when they need a QStyleOptionViewItem, but don't want
to fill in all the information themselves.
\sa QStyleOption::initFrom()
*/
void QStyledItemDelegate::initStyleOption(QStyleOptionViewItem *option,
const QModelIndex &index) const
{
option->index = index;
Q_D(const QStyledItemDelegate);
QModelRoleDataSpan modelRoleDataSpan = d->modelRoleData;
index.multiData(modelRoleDataSpan);
const QVariant *value;
value = modelRoleDataSpan.dataForRole(Qt::FontRole);
if (value->isValid() && !value->isNull()) {
option->font = qvariant_cast<QFont>(*value).resolve(option->font);
option->fontMetrics = QFontMetrics(option->font);
}
value = modelRoleDataSpan.dataForRole(Qt::TextAlignmentRole);
if (value->isValid() && !value->isNull())
option->displayAlignment = QtPrivate::legacyFlagValueFromModelData<Qt::Alignment>(*value);
value = modelRoleDataSpan.dataForRole(Qt::ForegroundRole);
if (value->canConvert<QBrush>())
option->palette.setBrush(QPalette::Text, qvariant_cast<QBrush>(*value));
value = modelRoleDataSpan.dataForRole(Qt::CheckStateRole);
if (value->isValid() && !value->isNull()) {
option->features |= QStyleOptionViewItem::HasCheckIndicator;
option->checkState = QtPrivate::legacyEnumValueFromModelData<Qt::CheckState>(*value);
}
value = modelRoleDataSpan.dataForRole(Qt::DecorationRole);
if (value->isValid() && !value->isNull()) {
option->features |= QStyleOptionViewItem::HasDecoration;
switch (value->userType()) {
case QMetaType::QIcon: {
option->icon = qvariant_cast<QIcon>(*value);
if (option->icon.isNull()) {
option->features &= ~QStyleOptionViewItem::HasDecoration;
break;
}
QIcon::Mode mode;
if (!(option->state & QStyle::State_Enabled))
mode = QIcon::Disabled;
else if (option->state & QStyle::State_Selected)
mode = QIcon::Selected;
else
mode = QIcon::Normal;
QIcon::State state = option->state & QStyle::State_Open ? QIcon::On : QIcon::Off;
QSize actualSize = option->icon.actualSize(option->decorationSize, mode, state);
// For highdpi icons actualSize might be larger than decorationSize, which we don't want. Clamp it to decorationSize.
option->decorationSize = QSize(qMin(option->decorationSize.width(), actualSize.width()),
qMin(option->decorationSize.height(), actualSize.height()));
break;
}
case QMetaType::QColor: {
QPixmap pixmap(option->decorationSize);
pixmap.fill(qvariant_cast<QColor>(*value));
option->icon = QIcon(pixmap);
break;
}
case QMetaType::QImage: {
QImage image = qvariant_cast<QImage>(*value);
option->icon = QIcon(QPixmap::fromImage(image));
option->decorationSize = image.deviceIndependentSize().toSize();
break;
}
case QMetaType::QPixmap: {
QPixmap pixmap = qvariant_cast<QPixmap>(*value);
option->icon = QIcon(pixmap);
option->decorationSize = pixmap.deviceIndependentSize().toSize();
break;
}
default:
break;
}
}
value = modelRoleDataSpan.dataForRole(Qt::DisplayRole);
if (value->isValid() && !value->isNull()) {
option->features |= QStyleOptionViewItem::HasDisplay;
option->text = displayText(*value, option->locale);
}
value = modelRoleDataSpan.dataForRole(Qt::BackgroundRole);
option->backgroundBrush = qvariant_cast<QBrush>(*value);
// disable style animations for checkboxes etc. within itemviews (QTBUG-30146)
option->styleObject = nullptr;
}
/*!
Renders the delegate using the given \a painter and style \a option for
the item specified by \a index.
This function paints the item using the view's QStyle.
When reimplementing paint in a subclass. Use the initStyleOption()
to set up the \a option in the same way as the
QStyledItemDelegate.
Whenever possible, use the \a option while painting.
Especially its \l{QStyleOption::}{rect} variable to decide
where to draw and its \l{QStyleOption::}{state} to determine
if it is enabled or selected.
After painting, you should ensure that the painter is returned to
the state it was supplied in when this function was called.
For example, it may be useful to call QPainter::save() before
painting and QPainter::restore() afterwards.
\sa QItemDelegate::paint(), QStyle::drawControl(), QStyle::CE_ItemViewItem
*/
void QStyledItemDelegate::paint(QPainter *painter,
const QStyleOptionViewItem &option, const QModelIndex &index) const
{
Q_ASSERT(index.isValid());
QStyleOptionViewItem opt = option;
initStyleOption(&opt, index);
const QWidget *widget = QStyledItemDelegatePrivate::widget(option);
QStyle *style = widget ? widget->style() : QApplication::style();
style->drawControl(QStyle::CE_ItemViewItem, &opt, painter, widget);
}
/*!
Returns the size needed by the delegate to display the item
specified by \a index, taking into account the style information
provided by \a option.
This function uses the view's QStyle to determine the size of the
item.
\sa QStyle::sizeFromContents(), QStyle::CT_ItemViewItem
*/
QSize QStyledItemDelegate::sizeHint(const QStyleOptionViewItem &option,
const QModelIndex &index) const
{
QVariant value = index.data(Qt::SizeHintRole);
if (value.isValid())
return qvariant_cast<QSize>(value);
QStyleOptionViewItem opt = option;
initStyleOption(&opt, index);
const QWidget *widget = QStyledItemDelegatePrivate::widget(option);
QStyle *style = widget ? widget->style() : QApplication::style();
return style->sizeFromContents(QStyle::CT_ItemViewItem, &opt, QSize(), widget);
}
/*!
Returns the widget used to edit the item specified by \a index
for editing. The \a parent widget and style \a option are used to
control how the editor widget appears.
\sa QAbstractItemDelegate::createEditor()
*/
QWidget *QStyledItemDelegate::createEditor(QWidget *parent,
const QStyleOptionViewItem &option,
const QModelIndex &index) const
{
Q_UNUSED(option);
Q_D(const QStyledItemDelegate);
if (!index.isValid())
return nullptr;
return d->editorFactory()->createEditor(index.data(Qt::EditRole).userType(), parent);
}
/*!
Sets the data to be displayed and edited by the \a editor from the
data model item specified by the model \a index.
The default implementation stores the data in the \a editor
widget's \l {Qt's Property System} {user property}.
\sa QMetaProperty::isUser()
*/
void QStyledItemDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
{
QVariant v = index.data(Qt::EditRole);
QByteArray n = editor->metaObject()->userProperty().name();
if (!n.isEmpty()) {
if (!v.isValid())
v = QVariant(editor->property(n).metaType());
editor->setProperty(n, v);
}
}
/*!
Gets data from the \a editor widget and stores it in the specified
\a model at the item \a index.
The default implementation gets the value to be stored in the data
model from the \a editor widget's \l {Qt's Property System} {user
property}.
\sa QMetaProperty::isUser()
*/
void QStyledItemDelegate::setModelData(QWidget *editor,
QAbstractItemModel *model,
const QModelIndex &index) const
{
Q_D(const QStyledItemDelegate);
Q_ASSERT(model);
Q_ASSERT(editor);
QByteArray n = editor->metaObject()->userProperty().name();
if (n.isEmpty())
n = d->editorFactory()->valuePropertyName(
model->data(index, Qt::EditRole).userType());
if (!n.isEmpty())
model->setData(index, editor->property(n), Qt::EditRole);
}
/*!
Updates the \a editor for the item specified by \a index
according to the style \a option given.
*/
void QStyledItemDelegate::updateEditorGeometry(QWidget *editor,
const QStyleOptionViewItem &option,
const QModelIndex &index) const
{
if (!editor)
return;
Q_ASSERT(index.isValid());
const QWidget *widget = QStyledItemDelegatePrivate::widget(option);
QStyleOptionViewItem opt = option;
initStyleOption(&opt, index);
opt.showDecorationSelected = editor->style()->styleHint(QStyle::SH_ItemView_ShowDecorationSelected, nullptr, editor);
QStyle *style = widget ? widget->style() : QApplication::style();
QRect geom = style->subElementRect(QStyle::SE_ItemViewItemText, &opt, widget);
editor->setGeometry(geom);
}
/*!
Returns the editor factory used by the item delegate.
If no editor factory is set, the function will return null.
\sa setItemEditorFactory()
*/
QItemEditorFactory *QStyledItemDelegate::itemEditorFactory() const
{
Q_D(const QStyledItemDelegate);
return d->factory;
}
/*!
Sets the editor factory to be used by the item delegate to be the \a factory
specified. If no editor factory is set, the item delegate will use the
default editor factory.
\sa itemEditorFactory()
*/
void QStyledItemDelegate::setItemEditorFactory(QItemEditorFactory *factory)
{
Q_D(QStyledItemDelegate);
d->factory = factory;
}
/*!
\reimp
See details in QAbstractItemDelegate::handleEditorEvent().
*/
bool QStyledItemDelegate::eventFilter(QObject *object, QEvent *event)
{
return handleEditorEvent(object, event);
}
/*!
\reimp
*/
bool QStyledItemDelegate::editorEvent(QEvent *event,
QAbstractItemModel *model,
const QStyleOptionViewItem &option,
const QModelIndex &index)
{
Q_ASSERT(event);
Q_ASSERT(model);
// make sure that the item is checkable
Qt::ItemFlags flags = model->flags(index);
if (!(flags & Qt::ItemIsUserCheckable) || !(option.state & QStyle::State_Enabled)
|| !(flags & Qt::ItemIsEnabled))
return false;
// make sure that we have a check state
QVariant value = index.data(Qt::CheckStateRole);
if (!value.isValid())
return false;
const QWidget *widget = QStyledItemDelegatePrivate::widget(option);
QStyle *style = widget ? widget->style() : QApplication::style();
// make sure that we have the right event type
if ((event->type() == QEvent::MouseButtonRelease)
|| (event->type() == QEvent::MouseButtonDblClick)
|| (event->type() == QEvent::MouseButtonPress)) {
QStyleOptionViewItem viewOpt(option);
initStyleOption(&viewOpt, index);
QRect checkRect = style->subElementRect(QStyle::SE_ItemViewItemCheckIndicator, &viewOpt, widget);
QMouseEvent *me = static_cast<QMouseEvent*>(event);
if (me->button() != Qt::LeftButton || !checkRect.contains(me->position().toPoint()))
return false;
if ((event->type() == QEvent::MouseButtonPress)
|| (event->type() == QEvent::MouseButtonDblClick))
return true;
} else if (event->type() == QEvent::KeyPress) {
if (static_cast<QKeyEvent*>(event)->key() != Qt::Key_Space
&& static_cast<QKeyEvent*>(event)->key() != Qt::Key_Select)
return false;
} else {
return false;
}
Qt::CheckState state = QtPrivate::legacyEnumValueFromModelData<Qt::CheckState>(value);
if (flags & Qt::ItemIsUserTristate)
state = ((Qt::CheckState)((state + 1) % 3));
else
state = (state == Qt::Checked) ? Qt::Unchecked : Qt::Checked;
return model->setData(index, state, Qt::CheckStateRole);
}
QT_END_NAMESPACE
#include "moc_qstyleditemdelegate.cpp"