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struct Input
{
float4 position : TEXCOORD0;
float3 color : TEXCOORD1;
};
struct Output
{
float4 position : SV_Position;
float3 color : TEXCOORD0;
};
cbuffer buf : register(b0)
{
row_major float4x4 ubuf_mvp;
};
Output main(Input input)
{
Output output;
output.position = mul(input.position, ubuf_mvp);
output.color = input.color;
return output;
}