Revision control

Copy as Markdown

// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QOPENGLCONTEXT_P_H
#define QOPENGLCONTEXT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/private/qtguiglobal_p.h>
#ifndef QT_NO_OPENGL
#include <qopengl.h>
#include "qopenglcontext.h"
#include <private/qobject_p.h>
#include <qmutex.h>
#include <QtCore/QByteArray>
#include <QtCore/QHash>
#include <QtCore/QSet>
QT_BEGIN_NAMESPACE
class QOpenGLFunctions;
class QOpenGLContext;
class QOpenGLFramebufferObject;
class QOpenGLMultiGroupSharedResource;
class Q_GUI_EXPORT QOpenGLSharedResource
{
public:
QOpenGLSharedResource(QOpenGLContextGroup *group);
virtual ~QOpenGLSharedResource() = 0;
QOpenGLContextGroup *group() const { return m_group; }
// schedule the resource for deletion at an appropriate time
void free();
protected:
// the resource's share group no longer exists, invalidate the resource
virtual void invalidateResource() = 0;
// a valid context in the group is current, free the resource
virtual void freeResource(QOpenGLContext *context) = 0;
private:
QOpenGLContextGroup *m_group;
friend class QOpenGLContextGroup;
friend class QOpenGLContextGroupPrivate;
friend class QOpenGLMultiGroupSharedResource;
Q_DISABLE_COPY_MOVE(QOpenGLSharedResource)
};
class Q_GUI_EXPORT QOpenGLSharedResourceGuard : public QOpenGLSharedResource
{
public:
typedef void (*FreeResourceFunc)(QOpenGLFunctions *functions, GLuint id);
QOpenGLSharedResourceGuard(QOpenGLContext *context, GLuint id, FreeResourceFunc func)
: QOpenGLSharedResource(context->shareGroup())
, m_id(id)
, m_func(func)
{
}
~QOpenGLSharedResourceGuard() override;
GLuint id() const { return m_id; }
protected:
void invalidateResource() override
{
m_id = 0;
}
void freeResource(QOpenGLContext *context) override;
private:
GLuint m_id;
FreeResourceFunc m_func;
};
class Q_GUI_EXPORT QOpenGLContextGroupPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QOpenGLContextGroup)
public:
QOpenGLContextGroupPrivate()
: m_context(nullptr)
, m_refs(0)
{
}
~QOpenGLContextGroupPrivate() override;
void addContext(QOpenGLContext *ctx);
void removeContext(QOpenGLContext *ctx);
void cleanup();
void deletePendingResources(QOpenGLContext *ctx);
QOpenGLContext *m_context;
QList<QOpenGLContext *> m_shares;
QRecursiveMutex m_mutex;
QHash<QOpenGLMultiGroupSharedResource *, QOpenGLSharedResource *> m_resources;
QAtomicInt m_refs;
QList<QOpenGLSharedResource *> m_sharedResources;
QList<QOpenGLSharedResource *> m_pendingDeletion;
};
class Q_GUI_EXPORT QOpenGLMultiGroupSharedResource
{
public:
QOpenGLMultiGroupSharedResource();
~QOpenGLMultiGroupSharedResource();
void insert(QOpenGLContext *context, QOpenGLSharedResource *value);
void cleanup(QOpenGLContextGroup *group, QOpenGLSharedResource *value);
QOpenGLSharedResource *value(QOpenGLContext *context);
QList<QOpenGLSharedResource *> resources() const;
template <typename T>
T *value(QOpenGLContext *context) {
QOpenGLContextGroup *group = context->shareGroup();
// Have to use our own mutex here, not the group's, since
// m_groups has to be protected too against any concurrent access.
QMutexLocker locker(&m_mutex);
T *resource = static_cast<T *>(group->d_func()->m_resources.value(this, nullptr));
if (!resource) {
resource = new T(context);
insert(context, resource);
}
return resource;
}
private:
QAtomicInt active;
QList<QOpenGLContextGroup *> m_groups;
QRecursiveMutex m_mutex;
};
class QPaintEngineEx;
class QOpenGLFunctions;
class QOpenGLTextureHelper;
class QOpenGLVertexArrayObjectHelper;
class Q_GUI_EXPORT QOpenGLContextVersionFunctionHelper
{
public:
virtual ~QOpenGLContextVersionFunctionHelper();
};
class Q_GUI_EXPORT QOpenGLContextPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QOpenGLContext)
public:
QOpenGLContextPrivate()
: platformGLContext(nullptr)
, shareContext(nullptr)
, shareGroup(nullptr)
, screen(nullptr)
, surface(nullptr)
, functions(nullptr)
, textureFunctions(nullptr)
, versionFunctions(nullptr)
, vaoHelper(nullptr)
, vaoHelperDestroyCallback(nullptr)
, max_texture_size(-1)
, workaround_brokenFBOReadBack(false)
, workaround_brokenTexSubImage(false)
, workaround_missingPrecisionQualifiers(false)
, active_engine(nullptr)
, qgl_current_fbo_invalid(false)
, qgl_current_fbo(nullptr)
, defaultFboRedirect(0)
{
requestedFormat = QSurfaceFormat::defaultFormat();
}
~QOpenGLContextPrivate() override;
void adopt(QPlatformOpenGLContext *);
QSurfaceFormat requestedFormat;
QPlatformOpenGLContext *platformGLContext;
QOpenGLContext *shareContext;
QOpenGLContextGroup *shareGroup;
QScreen *screen;
QSurface *surface;
QOpenGLFunctions *functions;
mutable QSet<QByteArray> extensionNames;
QOpenGLTextureHelper* textureFunctions;
std::function<void()> textureFunctionsDestroyCallback;
QOpenGLContextVersionFunctionHelper *versionFunctions;
QOpenGLVertexArrayObjectHelper *vaoHelper;
using QOpenGLVertexArrayObjectHelperDestroyCallback_t = void (*)(QOpenGLVertexArrayObjectHelper *);
QOpenGLVertexArrayObjectHelperDestroyCallback_t vaoHelperDestroyCallback;
GLint max_texture_size;
bool workaround_brokenFBOReadBack;
bool workaround_brokenTexSubImage;
bool workaround_missingPrecisionQualifiers;
QPaintEngineEx *active_engine;
bool qgl_current_fbo_invalid;
// Set and unset in QOpenGLFramebufferObject::bind()/unbind().
// (Only meaningful for QOGLFBO since an FBO might be bound by other means)
// Saves us from querying the driver for the current FBO in most paths.
QOpenGLFramebufferObject *qgl_current_fbo;
GLuint defaultFboRedirect;
static QOpenGLContext *setCurrentContext(QOpenGLContext *context);
int maxTextureSize();
static QOpenGLContextPrivate *get(QOpenGLContext *context)
{
return context ? context->d_func() : nullptr;
}
#if !defined(QT_NO_DEBUG)
static bool toggleMakeCurrentTracker(QOpenGLContext *context, bool value)
{
QMutexLocker locker(&makeCurrentTrackerMutex);
bool old = makeCurrentTracker.value(context, false);
makeCurrentTracker.insert(context, value);
return old;
}
static void cleanMakeCurrentTracker(QOpenGLContext *context)
{
QMutexLocker locker(&makeCurrentTrackerMutex);
makeCurrentTracker.remove(context);
}
static QHash<QOpenGLContext *, bool> makeCurrentTracker;
static QMutex makeCurrentTrackerMutex;
#endif
void _q_screenDestroyed(QObject *object);
};
Q_GUI_EXPORT void qt_gl_set_global_share_context(QOpenGLContext *context);
Q_GUI_EXPORT QOpenGLContext *qt_gl_global_share_context();
QT_END_NAMESPACE
#endif // QT_NO_OPENGL
#endif // QOPENGLCONTEXT_P_H