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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#version 150 core
in vec3 vertexPosition;
in vec2 vertexTexCoord;
out vec3 position;
out vec2 texCoord;
uniform mat4 modelView;
uniform mat4 mvp;
uniform float texCoordScale;
void main()
{
texCoord = vertexTexCoord * texCoordScale;
position = vec3(modelView * vec4(vertexPosition, 1.0));
gl_Position = mvp * vec4(vertexPosition, 1.0);
}