Revision control
Copy as Markdown
// Copyright (C) 2023 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.9
import QtQuick 2.0 as QQ2;
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, 50.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
FirstPersonCameraController {
camera: camera
linearSpeed: 0.1 + camera.position.z
}
components: [
RenderSettings {
activeFrameGraph : ForwardRenderer {
camera: camera
clearColor: "black"
}
},
InputSettings {
}
]
property bool odd: false
QQ2.Timer {
running: true
interval: 1000
onTriggered: {
odd = !odd
}
repeat: true
}
NodeInstantiator {
model: odd ? 5 : 1
delegate: Entity {
components: [
Transform {
id: rot
translation: Qt.vector3d(-5, -20 + model.index * 5, 0)
}
]
Text2DEntity {
id: text
font.pointSize: 1
text: "Text"
width: 20
height: 10
}
}
}
}